Spirit Health: Difference between revisions

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==Abilities that drain spirit==
==Abilities that debuff spirit==
{{#ask:[[Debuffs::Spirit health]]
{{#ask:[[Debuffs::Spirit health]]
|?guild association is
|?guild association is
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==Abilities that decrease spirit regeneration==
==Abilities that decrease spirit regeneration==
{{#ask:[[Debuffs::Spirit health regeneration]]
{{#ask:[[Debuffs::Spirit health regeneration]]

Revision as of 10:00, 29 January 2016

Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health and regeneration booster, any spell or ability that boosts Charisma, Discipline, Wisdom or Intelligence will also indirectly boost spirit health while playing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration.


Formula

Spirit formula.png


Uses

Abilities that boost spirit

Abilities that boost spirit regeneration

Abilities that debuff spirit

None

Abilities that decrease spirit regeneration

None

Spirit Health Levels

Percentage Combat Message HEALTH Message
>100% mighty mighty and unconquerable
100% none full of life
99%-90% shaky very strong
89%-80% very shaky strong
79%-70% weak wavering slightly
69%-60% very weak rather shaky
59%-50% drained weak
49%-40% very drained very weak
39%-30% cold extremely weak
29%-20% very cold cold
19%-10% empty empty
9%-1% desolate lifeless
<1% nonexistent dead

References

Related Forum Posts

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Additional Information