Shadewatch Mirror

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Mm thumb.jpgMoon Mage Guild


Shadewatch Mirror
Abbreviation: SHM
Prerequisites: Circle 40, Distant Gaze, and a Quest
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: esoteric
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: PC
Duration (min/max): Indefinite
Justice: Unknown
Corruption: Unknown
Description: The knowledge of the Shadewatch Mirror spell has been limited to the Goldcaps, privileged members of the Y'Shai, and the Council since its inception. There is nothing further I can tell you at this time.

This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target, on other adventurers, and on dead adventurers. It requires a minimum of thirty mana streams, and can expand to a maximum of one hundred mana streams woven into it.

To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Utility skill to cast effectively.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Creates a mirror that scries on a PC (continuous)
Example Messaging: You gesture.

With a raspy sigh, a shadowy mirror drifts up out of the ground.

Rubbing Mirror:
You rub the shadowy mirror, and it clouds over and turns extremely murky.

Breaking Mirror:
You gesture at your shadowy mirror.
Your visions due to the Shadewatch Mirror cease.
A shadowy mirror shudders and splits into a thousand shards that quickly melt away.

Devices/Tattoos: No devices or tattoos documented.

Syntax

  • GAZE or LOOK MIRROR to start watching.
  • TAP MIRROR to stop watching.
  • RUB MIRROR to toggle blocking other people from LOOKing into it.
  • BREAK MIRROR to end the spell.

Notes

  • Uses the Perception spellbook mana levels to determine the attunement cost.
  • The mirror will be destroyed if you leave the room.
  • Freshly cast mirrors default to allowing other players to LOOK into them.
  • The scrying is focused on your target, following them as they move around. This tracking is not instant, but updates to their new location a second or two after they move.
  • Mirrors have more restrictions when cast during the day as compared to during the night:
  • Day:
  • The spell can only be cast if your target is outdoors or otherwise able to see the sky.
  • Using the mirror to view the target likewise only functions as long as the target remains outdoors or able to see the sky even if the spell was originally cast at night.
  • Night:
  • The mirror can be cast on your target regardless of them being indoors or outdoors.
  • Likewise, it can also be used to view the target whether they are indoors or outdoors even if the spell was originally cast during the day.
  • Scrying does not automatically restart if it is ever interrupted. For example, if the target moves indoors during the day then it must be LOOKed into again in order to resume the scrying after they move back outside.
  • Acquiring this spell requires the completion of a quest (Spoiler)