Remedies discipline: Difference between revisions

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Remedies is a discipline of the [[Alchemy craft]] that utilizes the [[Alchemy skill]].
The '''Remedies discipline''' is an [[Alchemy craft]] that controls the creation of curative goods, such as salves, ointments, tinctures, and ungents.

Currently the only open locations are the [[Riverhaven Alchemy Society]] and [[Crossing Alchemy Society]].

==Basics==
[[Foraging|Foraged]] raw materials are dried or crushed and used as the controlling ingredient, and then {{com|stir}}red. Water or alcohol is added when needed, and a catalyst is added to determine its effectiveness. Some remedies, like itch salve, require a second prepared raw material when prompted.

The {{com|analyze}} command can be used to determine certain basic properties of items, as well as the next step required during the forging process. For more specific information, {{com|appraise}} the item {{tt|carefully}} to tell you how its inherent properties compare on the [[Trader's Scale]].

==Products==
:''See [[Remedies Products]] for a detailed list of what can be crafted.

==Techniques==
:''See [[Remedies Techniques]] for a detailed list.''
As with all creation disciplines, you may learn a range techniques from a Alchemy Master to make Remedies tasks easier.

==Tools==
:''See [[Crafting Tools]] for an in depth discussion of them.''
* '''[[Crafting Book|Remedy Book]]''': This book holds information on all the remedy techniques and items that a standard alchemist can make.
* '''[[Wayerd pyramid]]''': Dries raw materials.
* '''[[Pestle]]''': Crushes raw materials and salves.
* '''[[Mortar]]''': Holds raw materials and salves during creation process.
* '''[[Mixing stick]]''': Stirs potions.
* '''[[Cooking pot]]''': Holds potions during creation process.
* '''[[Sieve]]''': Filters excess materials from a remedy.

==Crushing==
:''To come.''

==Drying==
:''To come.''

==Catalysts==
:''To come.''


{{cat|Creation Systems}}
{{cat|Creation Systems}}

Revision as of 03:06, 21 July 2013

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The Remedies discipline is an Alchemy craft that controls the creation of curative goods, such as salves, ointments, tinctures, and ungents.

Currently the only open locations are the Riverhaven Alchemy Society and Crossing Alchemy Society.

Basics

Foraged raw materials are dried or crushed and used as the controlling ingredient, and then STIRred. Water or alcohol is added when needed, and a catalyst is added to determine its effectiveness. Some remedies, like itch salve, require a second prepared raw material when prompted.

The ANALYZE command can be used to determine certain basic properties of items, as well as the next step required during the forging process. For more specific information, APPRAISE the item CAREFULLY to tell you how its inherent properties compare on the Trader's Scale.

Products

See Remedies Products for a detailed list of what can be crafted.

Techniques

See Remedies Techniques for a detailed list.

As with all creation disciplines, you may learn a range techniques from a Alchemy Master to make Remedies tasks easier.

Tools

See Crafting Tools for an in depth discussion of them.
  • Remedy Book: This book holds information on all the remedy techniques and items that a standard alchemist can make.
  • Wayerd pyramid: Dries raw materials.
  • Pestle: Crushes raw materials and salves.
  • Mortar: Holds raw materials and salves during creation process.
  • Mixing stick: Stirs potions.
  • Cooking pot: Holds potions during creation process.
  • Sieve: Filters excess materials from a remedy.

Crushing

To come.

Drying

To come.

Catalysts

To come.