Regenerate: Difference between revisions

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==Notes==
==Notes==
* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.
<s>* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.</s>
* UPDATE: I was finally able to cast with 205 Life Magic, 164 Utility, and Utility Mastery, Raw Channeling, and Efficient Channeling

Revision as of 20:43, 17 April 2016


Empath thumb.jpgEmpathGuild


Regenerate Cyclic spell
Abbreviation: -
Prerequisites: circle 30, Heal
Signature: Yes
Spell Slots: 2
Mana Type: Unknown
Spell Type: cyclic / utility
Difficulty: esoteric
Prep (min/max): 5 / 40
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): Indefinite
Pulse Timing: 10 seconds
Justice: Unknown
Corruption: Unknown
Description: Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.
Effect: Wound heal, gradually heals wounds/scars
Example Messaging: You gesture.

Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.
The tingling across your body diminishes as you feel the motes of energy fade away.

Devices/Tattoos: No devices or tattoos documented.

Notes

* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.

  • UPDATE: I was finally able to cast with 205 Life Magic, 164 Utility, and Utility Mastery, Raw Channeling, and Efficient Channeling