Regenerate: Difference between revisions

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==Notes==
==Notes==
* See <i>Discussion</i> page for minimum requirements before selecting this spell!
* This spell cannot be cast by a circle 30 empath with the following magic skills: life magic: 133, attune: 118, aug: 103, debil: 67, utility: 99, ward: 104. DISCERN states <i> You don't think you are able to cast this spell </i> and attempts to cast are met with <i>Currently lacking the skill to complete the pattern, your spell fails completely.</i>

Revision as of 09:18, 21 August 2018


Empath thumb.jpgEmpathGuild


Regenerate Cyclic spell
Abbreviation: -
Prerequisites: Circle 30, Heal
Signature: Yes
Spell Slots: 2
Mana Type: Unknown
Spell Type: cyclic / utility
Difficulty: advanced
Prep (min/max): 5 / 25
Skill Range (min/max): 250 / 1000
Valid Spell Target: Self
Duration (min/max): Indefinite
Pulse Timing: 10 seconds
Justice: Unknown
Corruption: Unknown
Description: Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close.
Effect: Wound heal, gradually heals wounds/scars
Example Messaging: You gesture.

Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy.
The tingling across your body diminishes as you feel the motes of energy fade away.

Devices/Tattoos: No devices or tattoos documented.


Notes

  • See Discussion page for minimum requirements before selecting this spell!