Halt: Difference between revisions

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|prereqs=[[Stun Foe]]
|prereqs=[[Stun Foe]]
|slot=2
|slot=2
|illegal=no
|corrupt=no
|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
|desc=The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
|buffs=No buffs
|buffs=No buffs
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|dtype=No damage
|dtype=No damage
|htype=No heal
|htype=No heal
|poststring=No
|effect=immobilizes target
|effect=immobilizes target
|messaging=You gesture.<br />You stare intently at ''<Target>'', stopping ''<him/her/it>'' in ''<his/her/its>'' tracks with your gaze.
|messaging=You gesture.<br />You stare intently at ''<Target>'', stopping ''<him/her/it>'' in ''<his/her/its>'' tracks with your gaze.

Latest revision as of 15:27, 13 August 2023


Paladin thumb.jpgPaladin Guild


Halt
Abbreviation: -
Prerequisites: Stun Foe
Signature: No
Spell Slots: 2
Mana Type: Holy Magic
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 1 / 33
Skill Range (min/max): 10 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Instant
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Halt spell, if the caster's will is strong enough, holds the subject motionless for a brief time. It is useful when one must intercede to prevent a citizen from attacking another citizen unjustly.
Effect: immobilizes target
Example Messaging: You gesture.
You stare intently at <Target>, stopping <him/her/it> in <his/her/its> tracks with your gaze.
Contest Type: mind / willpower
Devices/Tattoos: Faceted onyx inkpot, Thick scroll

Notes

  • Does not cause first-strike penalties to Paladins.
  • Does not cause Empathic shock when being cast by an Empath.


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