Enchanter's burin: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
m (Noting that crab claws cannot be Imbued.)
Line 18: Line 18:
**a curved tusk ([[Peccary]])
**a curved tusk ([[Peccary]])
*a gem (No metals!)
*a gem (No metals!)
*Celestial sigil of [[Yavash]], [[Constellation-Wren|Wren]], [[Constellation-Spider|Spider]] or [[Constellation-Nightingale|Nightingale]] (More?)
*Celestial sigil of [[Yavash]], [[Constellation-Wren|Wren]], [[Constellation-Spider|Spider]] or [[Constellation-Nightingale|Nightingale]], [[Constellation-Weasel|Weasel]] (More?)
*An activator spell: [[Shadows]], [[Dazzle]] or [[Unleash]]
*An activator spell: [[Shadows]], [[Dazzle]] or [[Unleash]]
*[[Imbue]]
*[[Imbue]]

Revision as of 15:27, 11 August 2010

The Enchanter's Burin is the tool used by Moon Mage"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.'s to scribe Celestial Sigils onto objects to create enchantments.


Creation

Components

Steps

STEP ONE - Make Burin

  1. Scribe <Yavash, Wren, Spider or Nightingale> or use Imbue
  2. CARVE <thing> with knife -- Till a handle. -- Rangers are better at it then other guilds
  3. AFFIX handle to <gem> -- To make Burin -- Traders are better at it then other guilds

STEP TWO - Enchant Burin

  1. Scribe, activate, and bind the <Yavash, Wren, Spider or Nightingale> sigil -- If you dont have a burin you can TRACE the sigil on. Not all sigil combinations work. If it doesn't the sigil will flicker when scribed/traced and will break if finished. If you wait awhile the sigil will leave it and you can put on another.


Use

Once the burin is finished it will be used in all other enchants. This is the most important tool of an enchanter, as it is necessary to place a sigil on an object. Currently, the quality of a burin has no impact on the process of scribing or the quality of an enchantment due to unresolved bugs in the system.

Notes

  • Generally a burin will have 100 charges independent of quality, however processes such as adding additional sigils to increase quality will lower this.