Elemental weapon

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Wm thumb.jpgWarrior Mage Guild
Elemental weapon
Requirements: None
Difficulty: None
Type / Skill: other / summoning
Path: Earth
Description: A ritual that summons a weapon made of stone.
Effect: , , Create a tier 2 elemental weapon
Messaging: Summon:
Closing your eyes, you grunt briefly in effort as you sense a small earthen ethereal fissure open in front of you. Thrusting your hand through, you draw out a crude stone scimitar. As you open your eyes, the fissure closes.

Shape:
You reach out with your will and reshape your scimitar into a crude stone short sword.

Break:
Focusing your will, you rip the stone short sword asunder, returning it to the Elemental planes.

Destroyed while on ground:
A stone scimitar crumbles away into tiny pebbles.

Destroyed while in container:
Dust falls slowly out of your <container>.


Syntax

  • SUMMON WEAPON will create a Tier 2 weapon that is a template of your highest melee skill.
  • You may SUMMON WEAPON <SKILL> if you know Expansive Infusions.
  • You may SUMMON WEAPON <ICE/ICY> if you know Icy Infusions.
  • You may SUMMON WEAPON <ELECTRIC> if you know Shocking Infusions.
  • You may SUMMON WEAPON <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SUMMON WEAPON <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • SHAPE <WEAPON> becomes available once you know certain Infusions metaspells.
  • You may SHAPE <WEAPON> TO <SKILL> if you know Expansive Infusions.
  • You may SHAPE <WEAPON> TO <STONE/EARTH/EARTHEN> if the weapon is currently shaped to ice, electric, or fire.
  • You may SHAPE <WEAPON> TO <ICE/ICY> if you know Icy Infusions.
  • You may SHAPE <WEAPON> TO <ELECTRIC> if you know Shocking Infusions.
  • You may SHAPE <WEAPON> TO <FIRE/FIERY> if you know Fiery Infusions.
  • You can combine a skill and element by using SHAPE <WEAPON> TO <SKILL> <ELEMENT> or <ELEMENT> <SKILL>
  • TURN <WEAPON> to swap between two templates for the weapon's skill
  • BREAK <WEAPON> dismisses the weapon

Notes

  • Available to all WMs immediately after joining the guild.
  • This uses elemental charge, and is an Earth ability (even when making use of the different elemental weapon types.)
  • Roundtime for all verbs scales down fairly quickly with summoning skill.
  • The weapon cannot be GIVEN to another person.
  • The weapons crumble a short period after being dropped.
  • The weapon will move out of reach if someone else tries to pick it up.
E.g. As you reach for the broadsword, it slides quickly out of reach.
  • There are six metaspells that modify this ability, one in each book.
  • Shaping to an elemental type will transfer the highest damage type of the weapon into that element.

Templates

  • Conjured weapons are of the form <quality> <element> <template>.
  • Quality is determined by the metaspells and weaponsmithing templates known.
quality tier requirement equivalency
crude tier 2 Not knowing any Infusions metaspells below average storebought
n/a tier 3 Knowing at least one Infusions metaspell best storebought
n/a tier 4 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping player crafted steel
n/a tier 4 Knowing Reinforced Infusions and holding a very rare metal ingot when summoning or shaping your weapon player crafted steel
n/a tier 5 Knowing Reinforced Infusions and the appropriate weaponsmithing technique to the weapon you are summoning or shaping while also holding a very rare metal ingot when summoning or shaping your weapon player crafted rare metal
  • Possible elements are stone (default), fiery (Fiery Infusions), icy (Icy Infusions), and electric(Shocking Infusions.)
  • The templates are all standard crafting templates.
  • Weight appears to be constant across tiers within each template.
  • The base density of every weapon is 5. The other densities can be achieved by PULLing or PUSHing the weapon if the metaspell Quick Infusions is known.
Skill Template W/S Tech Tier Punc Slic Impa FoI Bal Pwr Const Wgt Kron
Small Edged scimitar (me) Basic Bladed 2nd 02- poor 07- mod 03- low ?? 05- fairly 06- decently 07- a.susceptible 30 ??
3rd 02- poor 08- s.heavy 04- s.fair 02- dismally 06- decently 06- decently 09- average 30 250
4rd 03- low 09- heavy 04- s.fair 02- dismally 06- decently 06- decently 11- r.reinforced 30 250
5rd 03- low 09- heavy 04- s.fair 02- dismally 06- decently 06- decently ?? 30 ??
Small Edged (TURNed) short sword (le) Basic Bladed 2nd 04- s.fair 03- low 02- poor ?? 08- soundly 03- poorly 07- a.susceptible 15 ??
3rd 05- fair 04- s.fair 02- poor 01- terribly 09- well 03- poorly 09- average 15 125
4th 06- s.mod 04- s.fair 02- poor 01- terribly 09- well 03- poorly 11- r.reinforced 15 125
5th 06- s.mod 04- s.fair 02- poor 01- terribly 09- well 03- poorly ?? 15 ??
Large Edged broadsword Proficient Bladed 2nd 02- poor 08- s.heavy 04- s.fair 02- dismally 05- fairly 06- decently 07- a.susceptible 35 230
3rd 02- poor 09- heavy 04- s.fair 02- dismally 05- fairly 06- decently 09- average 35 287
4th 02- poor 10- v.heavy 05- fair 02- dismally 06- decently 07- reasonably 11- r.reinforced 35 287
5th 02- poor 11- great 05- fair 03- poorly 06- decently 07- reasonably 13- h.protected 35 ??
Large Edged (TURNed) nimsha Proficient Bladed 2nd 04- s.fair 06- s.mod 04- s.fair 02- dismally 06- decently 05- fairly 07- a.susceptible 40 250
3rd 04- s.fair 07- mod 04- s.fair 02- dismally 06- decently 06- decently 09- average 40 312
4th 05- fair 08- s.heavy 05- fair 02- dismally 06- decently 06- decently 11- r.reinforced 40 312
5th 05- fair 09- heavy 05- fair 03- poorly 07- reasonably 06- decently 13- h.protected 40 312
Twohanded Edged marauder blade Expert Bladed 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 02- poor 15- extreme 06- s.mod 05- fairly 04- inadequately 09- well 09- average 60 ??
4th 02- poor 17- mighty 07- mod 06- decently 04- inadequately 09- well 11- r.reinforced 60 360
5th 02- poor 19- bonecrushing 07- mod 06- decently 04- inadequately 10- v.well 13- h.protected 60 450
Twohanded Edged (TURNed) periperiu sword Expert Bladed 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 03- low 15- extreme 10- v.heavy 05- fairly 03- poorly 09- well 09- average 90 ??
4th 03- low 17- mighty 11- great 06- decently 03- poorly 10- v.well 11- r.reinforced 90 560
5th 03- low 19- bonecrushing 12- v.great 06- decently 03- poorly 11- e.well 13- h.protected 90 700
Small Blunt mallet (mb) Basic Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 02- poor 09- heavy 07- reasonably 04- inadequately 08- soundly 09- average 35 268
4th 00- none 02- poor 10- v.heavy 08- soundly 04- inadequately 08- soundly 11- r.reinforced 35 268
5th 00- none 02- poor 10- v.heavy 08- soundly 04- inadequately 08- soundly ?? 35 ??
Small Blunt (TURNed) cudgel (lb) Basic blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 01- dismal 07- mod 05- fairly 06- decently 06- decently 09- average 20 150
4th 00- none 01- dismal 07- mod 06- decently 06- decently 06- decently 11- r.reinforced 20 150
5th 00- none 01- dismal 07- mod 06- decently 06- decently 06- decently ?? 20 ??
Large Blunt hara Advanced Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 02- poor 12- v.great 09- well 03- poorly 08- soundly 09- average 50 381
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 00- none 02- poor 13- severe 10- v.well 04- inadequately 09- well ?? 50 ??
Large Blunt (TURNed) heavy mace Advanced Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 02- poor 03- low 10- v.heavy 07- reasonably 04- inadequately 07- reasonably 09- average 50 381
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 02- poor 03- low 11- great 08- soundly 05- fairly 08- soundly ?? 50 ??
Twohanded Blunt maul Expert Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 05- fair 02- poor 16- v.extreme 12- excellently 03- poorly 10- v.well 09- average 80 575
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 05- fair 02- poor 16- v.extreme 12- excellently 03- poorly 10- v.well ?? 80 ??
Twohanded Blunt (TURNed) vilks kodur Expert Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 04- s.fair 04- s.fair 13- severe 10- v.well 03- poorly 09- well 09- average 70 ??
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th ?? ?? ?? ?? ?? ?? ?? ?? ??
Staves quarterstaff Simple Martial 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 04- s.fair 01- dismal 10- v.heavy 07- reasonably 08- soundly 06- decently 09- average 60 375
4th 05- fair 01- dismal 12- v.great 07- reasonably 09- well 06- decently 11- r.reinforced 60 375
5th 05- fair 01- dismal 12- v.great 07- reasonably 09- well 06- decently ?? 60 ??
Staves (TURNed) nightstick Simple Martial 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 02- poor 07- mod 06- decently 07- reasonably 06- decently 09- average 35 262
4th 00- none 02- poor 07- mod 06- decently 08- soundly 07- reasonably 11- r.reinforced 35 262
5th 00- none 02- poor 07- mod 06- decently 08- soundly 07- reasonably ?? 35 ??
Polearms lance (pike) Advanced Pole 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 13- severe 04- s.fair 05- fair 03- poorly 06- decently 07- reasonably 09- average 75 562
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 15- extreme 04- s.fair 06- s.mod 04- inadequately 06- decently 08- soundly ?? 75 ??
Polearms (TURNed) bardiche (halberd) Advanced Pole 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 07- mod 10- v.heavy 04- s.fair 03- poorly 06- decently 06- decently 09- average 50 381
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 07- mod 11- great 05- fair 03- poorly 06- decently 06- decently ?? 50 ??
Light Thrown bola Advanced Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 00- none 00- none 07- mod 05- fairly 05- fairly 06- decently 09- average 25 193
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 00- none 00- none 07- mod 06- decently 05- fairly 06- decently ?? 25 ??
Light Thrown (TURNed) boomerang Advanced Blunt 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 01- dismal 02- poor 03- low 02- dismally 05- fairly 06- decently 09- average 15 125
4th ?? ?? ?? ?? ?? ?? ?? ?? ??
5th 01- dismal 02- poor 03- low 02- dismally 05- fairly 06- decently ?? 15 ??
Heavy Thrown javelin Basic Pole 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 08- s.heavy 04- s.fair 04- s.fair 02- dismally 07- reasonably 05- fairly 09- average 35 262
4th 09- heavy 04- s.fair 04- s.fair 03- poorly 08- soundly 05- fairly 11- r.reinforced 35 262
5th 09- heavy 04- s.fair 04- s.fair 03- poorly 08- soundly 05- fairly ?? 35 ??
Heavy Thrown (TURNed) spear Basic Pole 2nd ?? ?? ?? ?? ?? ?? ?? ?? ??
3rd 10- v.heavy 04- s.fair 04- s.fair 02- dismally 06- decently 06- decently 09- average 50 375
4th 11- great 05- fair 04- s.fair 03- poorly 07- reasonably 06- decently 11- r.reinforced 50 375
5th 11- great 05- fair 04- s.fair 03- poorly 07- reasonably 06- decently ?? 50 ??