Ebon Blood of the Scorpion: Difference between revisions

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(Created page with "{{Spell |abbrev=EBOTS |minprep= |castcap= |minskill= |maxskill= |minduration= |maxduration= |validtarget= |guild=Necromancer |magic=Arcane Magic |spellbook=Anabasis |prereqs=...")
 
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{{Spell
{{Spell
|abbrev=EBOTS
|abbrev=EBOTS
|minprep=
|minprep=-
|castcap=
|castcap=-
|minskill=
|minskill=-
|maxskill=
|maxskill=-
|minduration=
|minduration=-
|validtarget=Special
|maxduration=
|validtarget=
|guild=Necromancer
|guild=Necromancer
|magic=Arcane Magic
|magic=Arcane Magic
|spellbook=Anabasis
|spellbook=Anabasis
|prereqs=[[Emuin's Candlelight]], [[Blood Burst]]
|prereqs=
|slot=
|slot=3
|desc=Few know the secrets of the fatal poison called Urrem'tier's Blood. Precious to priests and demons, it has been the cause of more than one holy war.
|desc=

Dwelling in that sacrosanct Chalice are the alyurynaen. They're microscopic blood symbiotes which can, according to some, purge necromantic stain from spell patterns. Whether or not that is wishful thinking, Blood Magic certainly behaves differently in alyuryn proximity.
|buffs=
|buffs=
|debuffs=
|debuffs=
|dtype=
|dtype=
|htype=
|htype=
|effect=Changes Heighten Pain, Siphon Vitality, and Blood Burst
|effect=
|sig=Yes
|sig=Yes
|diff=
|diff=-
|source=
|source=standard
|type=
|type=-
|ctype=
|ctype=metamagic
}}
}}

==Notes==
# [[Heighten Pain]] gains practically infinite duration but becomes limited to one target at a time. If a creature dies with it, the curse will jump to another creature in the room. (Relatedly, {{com|ASSESS}} will now show HP victims as "pained" for everyone, regardless of the metaspell.)
# [[Siphon Vitality|Siphon Vitality's]] vitality healing effect is replaced by a vitality shield that is more efficient per point of damage.
# [[Blood Burst]] loses its bleeder requirement / vitality cost.

Revision as of 17:52, 8 July 2020


Necromancer thumb.jpgNecromancer Guild


Ebon Blood of the Scorpion
Abbreviation: EBOTS
Prerequisites: Emuin's Candlelight, Blood Burst
Signature: Yes
Spell Slots: 3
Mana Type: Arcane Magic
Spell Type: metamagic / -
Description: Few know the secrets of the fatal poison called Urrem'tier's Blood. Precious to priests and demons, it has been the cause of more than one holy war.

Dwelling in that sacrosanct Chalice are the alyurynaen. They're microscopic blood symbiotes which can, according to some, purge necromantic stain from spell patterns. Whether or not that is wishful thinking, Blood Magic certainly behaves differently in alyuryn proximity.

Effect: , , , , Changes Heighten Pain, Siphon Vitality, and Blood Burst
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes

  1. Heighten Pain gains practically infinite duration but becomes limited to one target at a time. If a creature dies with it, the curse will jump to another creature in the room. (Relatedly, ASSESS will now show HP victims as "pained" for everyone, regardless of the metaspell.)
  2. Siphon Vitality's vitality healing effect is replaced by a vitality shield that is more efficient per point of damage.
  3. Blood Burst loses its bleeder requirement / vitality cost.