Dancing rope

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A dancing rope is a type of rare item that allows the holder to train the Athletics skill anywhere. When someone has the rope, they can HUM or play worn zills and attempt to climb the rope. This begins a CLIMB PRACTICE session with the difficulty of the climb determined by the difficulty of the song being hummed.

The breakdown on limitation types for dancing ropes is as follows:

  • Limited by having a number of charges
With this tier, the rope will only work a certain number of times. It could be set to self-destruct when it runs out of charges, or to just be no longer dance-y. This is the 'lowest' tier of dancing rope.
  • Limited by minutes of use per day
With this tier, the rope has X number of minutes it can be used per day. It's written so that a person could decide to use all of their minutes up in just one use if they really want to, or they could test the rope out for a few seconds, but still have most of their total time to split between the remaining uses per day. There is no forced cooldown between uses for this tier until all of the minutes of use for the day are used up. This is the type that the shimmering faeweave ropes from the Quest for Kanton's Dagger are set up to be, and they have a base of (4) four minutes of use per day. These ropes are compatible with potency crystals to increase the minutes of use per day.
  • Unlimited
This tier says what it does and does what it says: there are no restrictions on how often they can be used, or for how long that use can last. This tier includes auction-level dancing ropes such as the elaborately knotted climbing rope woven with platinum threading and the dark climbing rope woven with strangely glowing threads from the Supply Wagon of the Return to Ulf'Hara Keep microtransaction event.