Alchemy craft: Difference between revisions

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!Bug!!Details!!Result
!Bug!!Details!!Result
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|All Fixed so far...|| ||
|Alchemy Society Master's responses lack quotation marks and random letters when asked about crafts in other societies||"X sighs and says, lease, ask one of the other Society Masters about that."||
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|Crossing society work orders pay out in Lirum|| ||
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Revision as of 18:08, 14 July 2013


Currently being beta tested in Platinum. Visit here For information about the alchemy system currently live Prime.

The Alchemy craft is the overarching crafting system that covers the Remedies, Poisons, and Cooking disciplines.

All crafts within it utilize the Alchemy skill.


Tools

See Crafting Tools for more details.


Bugs Chart

Society Bugs

Bug Details Result
All Fixed so far...

Crafting Bugs

Bug Details Result
Typo in clearing mortar [Do you really want to destroy the mortar's contents? Tilt it one more time to empty out them out.] - Extra 'out'
Extra space before water when trying to use water when you shouldn't "You realize the[space][space]water is not required to continue crafting the X, so you stop"
When you FILL your mortar with water, it won't add to the salve, but you can take it out of the mortar and put it back in to have it work.
Can't seem to BREAK apart ingredients. Using more than the required amount also doesn't make 'additional' remedy. You always make the amount you should make with the formula. You can currently MARK materials and then CUT them with scissors.
Terribly made remedies don't have any adjectives like terribly made forged goods (aka: no shattered, etc).
Messaging exists for smelling remedy, corresponding action can't be taken Fixed, kinda
Smelling the salve doesn't work, but smelling the mortar makes you turn it, which works smell my salv
What did you want to turn?
You sniff at the salve.

smell my mortar
You spin your mortar about while scraping the salve off the sides. The mixing continues exceptionally well and free of mistakes.
Roundtime: 9 sec.
Herbs (before and after crushing/drying) aren't recognized as materials when rummaging for materials.
Can't combine water
Camb Pyramids, used indoors, will function, but not award alchemy xp. May not be an indoor/outdoor issue but rather a material to be dried issue. The item used that was not awarding alchemy exp was blue flowers. Have not been able to test Camb Pyramids, indoors, with an herb that is confirmed to award xp outdoors.
Items don't seem to always indicate they're dried Red flowers (and possibly other herbs?) drying in a pyramid didn't show they were dried until they were removed, combined, and cut into new portions

Other Bugs

Bug Details Result
There is a lack of consistency in noun usage between remedy and remedies Book is remedy (sometimes!), but that doesn't work in other areas like asking about techs, etc...
Remedy book typos Foreword - paragraph 1(P1) sentence 6(S6) word 18(W18) "beggins" should be "begging". P4 S1 W9 "waeryd" should be "wayerd". P5 S1 W1 "soluabiliity" should be "solubility". P6 S7 W1 "you" should be "You".

Chapter 1, page 1 - P2 S2 W11 "seive" should be "sieve"

"sieve" appears to be spelled "seive" throughout the book
Deeds for crushed materials could be more specific. Blocil pulp becomes a "pulp deed" instead of a "blocil deed", for example. The tap shows it as "a deed for some blocil pulp" but still harder to grab out of a container than necessary.
Deeded materials only show quality and nothing else (no quantity or workability).
Deeded catalysts don't give catalyst-related information yet (so no extra details on a deeded coal, etc)
Herbs (before and after crushing/drying) aren't recognized as materials when rummaging for materials.
Can't apply itch salve Says to drink. When you try to drink, says to apply. etc.

Item Conversions Needed

Please place any items that you believe (1) should have been converted to a different quality (NOTE: Most older alchemy tools from festivals, regular stores, and events should become store quality, but cambrinth pyramids (for example) should all be rare-metal quality. If you have an item that is not a cambrith pyramid but you believe is still meant to be better, list it below.) or (2) are related to herbs/alchemy that need to be converted to properly work within the system.
NOTE: Items are sometimes not converted until they are used - you might not initially see crafting tool stats on a previously vaulted item. Once it is used, it should convert.