Astral guide
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The Astral Guide is an enchantment used to help guide and protect a mage traveling through the Astral Plane.
Creation
Components
- A random Imbued item
- An un-enchanted becon shard
- Enchanter's Burin
- Celestial sigil of the Katamba, Yavash, Xibar, Shrew, Unicorn, Durgaulda, and Scales
- Activating Spell: Shadows, Dazzle or Unleash
Steps
- Part One: The Cradle of Moons
- Imbue the item to be used
- Scribe, activate, and bind the Katamba
- Scribe, activate, and bind the Yavash
- Scribe, activate, and bind the Xibar
- Part Two: The Crystal Mind
- Scribe Shrew onto the Becon shard
- Scribe, activate, and bind the Unicorn
- Scribe, activate, and bind the Durgaulda
- Scribe, activate, and bind the Scales
- INVOKE the crystal
- ALIGN to one of the four moons to set destinations or statistics <Grahzir to set destinations, Xibar for sanity protection, Yavash for force, and Katamba for speed>
- Set aside and let it age for around 22 days
- Part Three: Combining and Finishing
- Hold both the Cradle of Moons and the Crystal Mind and FOCUS on one to place the mind in the cradle
- Once desired amount of Minds have been placed in the cradle begin to SCRIBE sigils on the Cradle till it catalyzes. <It doesnt matter what sigils are scribed onto it>
Use
Notes
- Astral Guides typically have a minimum 7 charges depending on skill.
- The aging process of the Crystal Mind can be sped up by scribing the Celestial Sigil of the Shrew on it, though this can have consequences.
- The stages of Mind growth are:
- 10 minutes - infantile
- 1 hour - made of barely coherent energy
- 1 day - made of chaotic impulses
- 2 days - beginning to form simple patterns
- 3 days - a series of repetitive patterns
- 4 days - beginning to form complex patterns
- 6 days - composed by the interplay of numerous psychic patterns
- 8 days - beginning to bring disparate patterns together into a gestalt
- 10 days - developing primal intelligence
- 12 days - instinct-driven
- 14 days - mimicing animal intelligence
- 16 days - developing a sense of cunning
- 18 days - mimicing higher-order animal intelligence
- 20 days - testing the limits of its environment
- 22 days - nearly sentient
- 22+ days - sentient... but only for a little while
- Astral Guide enchantments are on a 30 day cooldown. Meaning if you create an Astral Guide you must wait 30 days before making another.