100th Circle Moon Mage quest

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This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game.

100th Circle Moon Mage Quest

Location

Quest General Location - Taisgath
Map - RanikMap90d

Starting The Quest

You will obtain the quest information from your guild leader when you try to advance from 99th to 100th.

>ask Kssarh about training
Kssarh slams the book he was reading when you spoke to him and glares at you. "Now look. I've watched you start off as a runt in this guild and work your way up through the ranks. Don't get a big head because I could still demolish you with my pinky!" He pauses, pondering you with uncharacteristic calm, then quietly says, "Still, I'm proud of you. It's time you headed to Taisgath to learn what it really means to be a Moon Mage."

Quest Introduction Text from other Guildleaders

Lomtaun smiles and says, "No more promotions for you, young <Character Name>." Shocked to silence, you stare in disbelief at Lomtaun as he further explains. "Here on the isle of Sky Magic is where Fate has brought you, and now it is time for a greater experience. Ask me again about this experience, and I shall speak on what is required of you."

Tiv fails to answer you immediately, taking a long moment to look you over with a calm expression. "My student, <Character Name>. Every step we take brings us closer to perfection, a goal some claim is impossible. They do not understand why we strive, why we excel and grow, why we live." He pauses again and adds, "Yet I think you understand, or you would never have reached this point. It is time for you to speak to Lomtaun on Taisgath for what comes next."

Gylwyn smiles faintly at you and says, "I am thrilled to see your dedication to our art, <Character Name>, but you need to learn something words alone cannot express to progress beyond this point. Go to the island of Taisgath and search for meaning."

Cherulisa gets a serious look on her face and says, "Ah, <Character Name>. The spirits have guided you well. No longer a child but becoming a man. Make the long journey to Taisgath, and there you will find the true nature of what it is to be a Moon Mage. Only after you have proven that you have learned this will I discuss promotions and progress with you again."

Mortom gives you a thoughtful look. He smiles, sighs, and then removes his spectacles to give them a good polishing. As he does so, he says, "I'm pleased with your progress, <Character Name>. It's time you traveled to see Lomtaun on Taisgath. There are things you must know before I will discuss promotions again."

Messaging for asking again

Kssarh snorts and glares at you. "You're really pushing your luck, aren't you? You know where to go, but since you're acting like a worthless guttersnipe runt, I'll spell it out for you: T-A-I-S-G-A-T-H. And if you can't figure it out from THAT, you don't deserve to ever get promoted again."

Cherulisa chuckles, points east and says, "You've already been told what you must do, <Character Name>. Head to Taisgath and learn. May the spirits guide you."

Tiv smiles. "You have already been told what you must do. Please, <Character Name>, do not fight fate. Travel to Taisgath, and speak to Lomtaun."

Gylwyn looks at you with concern, "You've already been told what you must do, <Character Name>. The next step in your education lies on Taisgath, I would do you an injustice to let you advance without learning this."

Mortom says, "Hmm. <Character Name>, I do believe you've been told to go to Taisgath. Upon your return I will be more than ecstatic to speak with you."

Optional: Visit Lomtaun

This step is entirely optional.

Travel now to Taisgath and visit Lomtaun near the top of the guild tower located on the island.

>ask Lomtaun about training
Lomtaun looks up expectantly as you speak to him. "Fate has led you here." He takes several dice from within his robe and begins to roll them curiously along the mosaic. "Time and time again, the dice come up the same. It is as Fate decrees for all Moon Mages, and thus it is now decreed for you. Upon this isle, you will find an entry to a place few dare to go -- a place where the defining lines between the Plane of Probability and the Plane of Abiding are weakest. It is within that place that you will travel, to learn the deeper meaning of what it is to be a Moon Mage. When the three moons are in the sky, seek this understanding, and return here or to another Guildleader to claim your rightful destiny."


Actually Doing the Quest

Yavash, Xibar, and Katamba must all be risen and present in the sky.

Okay, but how long do I have to wait for this?
This seems to happen around every eight real life days. When it happens, it will happen several times before they fall out of sync again.


Moons Are Up?

Great, go back to Taisgath and travel into the deepest bowels of the Subterranean Depths, to the spot labeled on the map as "Arch". (Genie Room #61) (lich Room 9994)

The Correct Room

[Subterranean Depths, Flooded Cavern]

The water here pools like a silent onyx lake, broken only by the sounds of the incessant dripping that reverberate hollowly around the chamber. At the western edge, a series of worn stone steps lead up from the water's surface to a carved archway bearing three colored stones.

Obvious exits: east.

Once here, perform the following steps:

EXAMINE ARCH
The carved archway is completely sealed, blocked by tightly mortared chunks of basalt. An interesting sigil is carved right in the center, but time has defaced it and made it illegible.
EXAMINE STONE
The stone is square and inset in a similarly shaped opening in the wall. A glistening coating of deep crimson covers the stone, and a simple sigil of some sort is carved in its front-most side.
PUSH STONE
You push a crimson stone into the wall. It settles into place with a solid thunk.
Roundtime: 12 seconds.
Note - It's perfectly okay if your messaging says azure or basalt.
PUSH OTHER STONE
You push an azure stone into the wall. It settles into place with a solid thunk.
Roundtime: 12 seconds.
Note - It's perfectly okay if your messaging says crimson or basalt.
PUSH THIRD STONE
You push a basalt stone into the wall. It settles into place with a solid thunk.
The stones blocking the carved archway suddenly melt away in a ripple of light and shadow.
Roundtime: 12 seconds.
Note - It's perfectly okay if your messaging says azure or crimson.
GO ARCH
You reach out and touch the carved archway. A wave of disorientation washes over you briefly, but soon passes. You find yourself in...

[Subterranean Abditory, Hall of the Artifact]
Though spared from the flood that has overtaken the tunnels, this room still suffers from the kind of dampness that permeates the surrounding rock. Shelves holding rotting books line the walls, which have been carved smooth and square. Amidst the useless and forgotten artifacts, however, one object is untouched by both time and moisture. Floating amid this wreckage of knowledge, gently spinning in the precise center of this ancient hall, is a spherical metal artifact. You also see a carved archway.
Obvious exits: none.

The Artifact

In the Hall of the Artifact, your goal is to have all copper nodules on the artifact depressed and no longer sparking. You achieve this by utilizing the following commands with the artifact.

Example of quest done quickly and without issue: https://elanthipedia.play.net/Post:Moon_mage_100_circle_quest_example

LOOK / EXAMINE ARTIFACT

This will tell you your effective location on the artifact. This will be important for ensuring all nodules are depressed. You should LOOK after each PUSH, PULL, or TOUCH.

Example
The artifact floats eerily in the air. Its surface is made of an assortment of various metal plates, including bronze and silver. A ring of eight copper nodules encircles the device, but only four are visible at a time from any one side. Flashing blasts of azure and crimson arc between these nodules regularly.
Two of the copper nodules are pushed in, but still spark with blue and crimson light.
One of the copper nodules appears to be depressed, no longer sparking with blue and red light.
One of the copper nodules protrudes out of the spherical device, sending sparks of azure, crimson and black flinging through the air.

In the example above, the top line of Two of the copper nodules are pushed in, but still spark with blue and crimson light. relates to your location. When it says One on the first line, then you are at a location you can use TOUCH.

The Finished LOOK
Four of the copper nodules appear to be depressed, no longer sparking with blue and red light.

Note - If you have LOOKed at the ARTIFACT and see Four of the copper nodules appear to be depressed, no longer sparking with blue and red light. but your TOUCH did not also result in The metal artifact begins to hum softly., then you must PUSH or PULL the artifact and find the remaining nodules.


PUSH / PULL ARTIFACT

These commands will move your location along the artifact. You can use both or you can use only one. Again, LOOK is the command that will be useful. :Tip - If you use PUSH(or PULL) twice without changing the command, you will likely note that the positions of the nodules has changed. This is because there are two "sides" to the artifact. PUSH(or PULL) a third time and you will be back on the "first" side.

Examples
You push the metal artifact, rotating it to the right.
Roundtime: 2 seconds.
You pull the metal artifact, rotating it to the left.
Roundtime: 2 seconds.


TOUCH ARTIFACT

This command is how you manipulate the copper nodules. Each time you are at a location that has One copper nodule.. and does NOT state that it is no longer sparking, then you should TOUCH the artifact. ALWAYS LOOK ARTIFACT after you do this. Sometimes, you can do it twice without using PUSH/PULL.

Examples
Successful TOUCH - You lay your hand on the artifact.
The depressed nodule on the artifact suddenly stops sparking.
With a rapid series of solid thunks, the copper nodules reorganize as some pop out and some suddenly retract.
Roundtime: 3 seconds.
Unsuccessful TOUCH - You lay your hand on the artifact.
None of the nodules react.
Roundtime: 2 seconds.
The Final TOUCH
You lay your hand on the artifact.
The depressed nodule on the artifact suddenly stops sparking.
With a rapid series of solid thunks, the copper nodules reorganize as some pop out and some suddenly retract.
The metal artifact begins to hum softly.
Roundtime: 3 seconds.


FOCUS ARTIFACT

This command is the last one you use. Once you have depressed all of the copper nodules with TOUCH and received the messaging for The Final Touch, you may now FOCUS ARTIFACT. If you try to do so before you finish depressing them all, you will receive a failure message.

Failure
You focus your magical senses on a spherical metal artifact.
A burning sensation rises up your arms and into your body.
You sense an incredibly powerful and complex matrix within the artifact, but it is masked by the sparking of energy from the copper nodules.
You learn nothing.
Roundtime: 15 seconds.
Success
You focus your magical senses on a spherical metal artifact.
A burning sensation rises up your arms and into your body.
You sense an incredibly powerful and complex matrix within the artifact, which is a beautiful example of Lunar energy.
Formula and theory race through your mind, and you suddenly gain an inkling of the binding forces of the cosmos.
Roundtime: 15 seconds.

Congratulations, you're done! Go back to your guildleader, or Lomtaun, and ask about training / EXP again.

Guild Leader Messaging for Circle 100

Lomtaun notices as you approach him, and before you can say a single word, begins to speak. "I foresaw this moment and I knew when you were sent to find the artifact, what the series of events that would happen thereafter would bring. My predictions were true, as Fate would will, for within your eyes I see that knowledge. Still, tell me of your thoughts and experiences with the artifact beneath this island." Lomtaun listens as you share the tale with him, and you explain the insight you gained from your quest.

The Guildleader leans back, smiling proudly as you finish the story. "Congratulations, for you have learned the connections that form the basis for our magic and our guild. The intricate patterns the stellar bodies form are just like those that drive our spells, our skills, and even our powers of foresight."

He continues, "A Moon Mage's powers are inextricably linked to the four moons." Lomtaun pauses, to see if you caught the reference. "Yes, *four* moons, young one, for Grazhir was all but destroyed so long ago. With this understanding of how interconnected our guild is with the bodies Celestial, you can now latch onto the small fragments of Grazhir rather than die on a failed Teleport."

"Now," he says, "We shall discuss if you are fated for further advancement."

Kssarh's frown curls slowly into a grin as you approach him. "Well now, I've heard you're not so worthless as we were all so sure you were, <Character Name>!" he exclaims. "Tell me what you have learned." In detail, you explain to Kssarh all the intricasies of the artifact on Taisgath, and the insight you've gained from the quest. When you finish the tale, he stares at you with an uncharacteristic smile for several silent moments.

Kssarh says, "Congratulations, <Character Name>. You've learned that the stellar bodies form intricate patterns, just like those that drive our spells, our skills, and even our contact with the Probability Plane! Well done."

Kssarh continues, "A Moon Mage's power is very deeply linked to everything in the sky. We are Celestial Mages, but it is the four moons which aid us the most." He pauses, as you stare puzzled. "That's right. The four moons, for Grazhir was all but destroyed so long ago. With the understanding you have now, you can latch onto these small fragments rather than die like a worthless guttersnipe on a failed Teleport!" Kssarh pauses to roar with laughter. "Now we can talk about your promotion, but don't expect me to get easier on you now!"

Cherulisa closes her eyes and calmly smiles as you explain what you learned from the artifact on Taisgath. Quietly, she listens until you are finished, then opens her eyes to gaze upon you. "Surely, the spirits have chosen well, <Character Name>. Now you understand, don't you? The stellar bodies form intricate patterns, very much like the ones that drive our spells, our skills and our contact with the Plane of Probability. We are bound to the universe, and the universe is bound to us. We are tied to the planets, the stars and the moons."

Cherulisa continues, "Our power fluctuates as these heavenly bodies move, but contrary to belief it does not fade when a moon is no longer visible. Look inside yourself, and you'll see this to be true." She pauses to smile as you ponder this statement. "Teleporting can be fatal if cast without a moonbeam... at least to someone who does not understand the nature of the universe. A true Moon Mage such as yourself can latch onto the small fragments of Grazhir that fell to Elanthia to establish an anchor point in lieu of a moonbeam. Congratulations, <Character Name>, for you have learned another lesson of the Ways."

Tiv steeples his fingers and looks up at your approach. With a warm smile forming on his lips, he speaks before you get a chance to say a word. "Is it strange for an old man to recognize knowledge in a young Elothean's face and to feel joy at his part in bringing about that knowledge? Some would call this shameful pride, but I am not perfect. No, perfection is a journey which even after years of study is some distance off. Tell me, <Character Name>, of your journey to Taisgath." Tiv leans back and listens as you tell him about the artifact and the quest.


A moment of silence passes after you have finished the tale, but it is not an awkward nor uneasy one. Finally, Tiv speaks, his face clearly betraying a sense of calm pride. "Congratulations are in order. You have gained one more key and taken one more step along the path to enlightenment, and with this gift learned much. Now you realize how the intricate patterns of the stellar bodies are very similar to those that drive our spells, that power our skills, and that guide our visions. Our powers are linked to the four moons inextricably; they are as much a part of us as our arms or our minds."


Tiv pauses, eyes flashing before saying, "Yes, *four* moons. Grazhir was all but destroyed so long ago. With this comprehension and the understanding of how all these patterns interact, you can now latch onto the small fragments of Grazhir rather than die on a failed Teleport."


"Now," he says, "We shall discuss if you are fated for further advancement."

Gylwyn smiles brightly at you, "Congratulations, <Character Name>! I knew you could do it! Tell me what you found on Taisgath." She gives you her complete attention as you describe the artifact you found beneath Taisgath. When you complete your tale she says, "Do you understand now why words alone could not encompass this? Just as our art is bound in patterns and systems of order, so are the heavens bound in the same. We are a microcosm of the celestial dance above us, a font of energy and joy that cannot be exhausted."

She continues, "Just as our name implies, we are connected most of all to the waxing and waning passions of the moons -- all four of them." She lets the number sink in for a moment before continuing, "Though Grazhir fell long ago, something of it remains with us. You can use the sympathetic connection you share with Grazhir to latch on to its shards from a distance. With your awareness as your aegis, you never need to fear a misplaced moonbeam with Teleport again."

Gylwyn takes a moment to catch her breath, then says, "Now that you know that fundamental truth, we can continue with the matter at hand."

Gylwyn looks up from a pile of parchment strewn across her desk. Smiling with pride, she says, "Wonderful! Your accomplishments have brought you far."

Mortom gazes into a nearby mirror as you speak to him about what you've learned on Taisgath, almost as if he were not paying attention at all. A moment of uneasy silence passes after you finish. Finally, Mortom looks up at you and allows a smile to curl his lips. "Excellent, <Character Name>. I do mean that. Now you see that the stellar bodies form intricate patterns, very much like the ones that drive our spells, our skills and our contact with the Plane of Probability. We are bound to the universe, and the universe is bound to us. We are tied to the planets, the stars and the moons."

Continuing, Mortom says, "A Moon Mage's power is so deeply and intently linked to the movement of the stellar bodies, but it does not fade when a moon sets." He holds a mirror up to your face. "Look inside the source of your own power, <Character Name>. You have an understanding now. You can latch onto the small fragments of Grazhir that fell to Elanthia to establish an anchor for your magic -- Teleporting without a moonbeam is no longer fatal, but a boon! Congratulations, for you have learned the most basic lesson of the Ways. You have arrived." Mortom leans back and smiles at you.

Mortom looks up from admiring himself in a nearby mirror. Smiling with pride, he says, "Excellent, excellent. No longer an initiate, but a true seeker of knowledge."

At this point you will be promoted to 100th provided you meet the experience requirements. If you do not, any guildleader after this point may promote you when your requirements are filled. Congratulations!


Your New Ability

You may now cast Teleport or Moongate on Grazhir. This will move you to the closest shard entry point and place you INSIDE the Ways.

You may also cast Teleport on any moon that is NOT up. If you do not have a Focus Moonbeam for it, you will move to the closest shard entry point, OUTSIDE of the Ways.

Casting Moongate on any moon that is NOT up (excluding Grazhir) will continue to result in a rogue MoonGate.

Credit to MOCKERJB for the usage details of this ability.