Category:Pathways
Aethereal pathways are a Warrior Mage ability that manipulate targeted magic spells in various ways.
Syntax
PATHWAY LIST - Lists out which Aethereal Pathway abilities you know
PATHWAY STOP - Ends whichever Pathway ability you may be using.
PATHWAY SENSE - Lets you sense your charge level.
Elemental charge
Your ability to manipulate pathways is based on your elemental charge. Similar in concept to a mana pool, this pool is used only for manipulating pathways. Your charge drains constantly as long as a pathway is active; thus, you don't want to keep a pathway focused unless you are actually casting spells with it, and should stop the pathway when you take a break from casting.
Before you can manipulate pathways, you must ALIGN to an element and build charge. Charge can be built with SUMMON ADMITTANCE or by casting spells of your aligned element. Manipulating pathways teaches the Summoning skill. You can see if you are currently focusing on a path by typing PATH CHECK. You can check the status of your pool with PATH SENSE.
Elemental charge levels
- You sense nothing out of the ordinary. Only magic could detect the useless trace of <element> still in your system.
- A small charge lingers within your body, just above the threshold of perception.
- A small charge lingers within your body.
- A charge dances through your body.
- A charge dances just below the threshold of discomfort.
- A charge circulates through your body, causing a low hum to vibrate through your bones.
- Elemental essence floats freely within your body, leaving little untouched.
- Elemental essence has infused every inch of your body. While you could contain more, you'd do so at the risk of your health.
- Extraplanar power crackles within your body, leaving you feeling mildly feverish.
- Extraplanar power crackles within your body, leaving you feeling acutely ill.
- Your body sings and crackles with a barely contained charge, destroying what little cenesthesia you had left.
- You have reached the limits of your body's capacity to store a charge. The laws of the Elemental Plane of [Element] scream demands upon your physiology, threatening your life.
Casting spells
- Aligned element: The complementary nature of the spell empowers you.
- Opposing element: The conflicting nature of the spell diminishes you.
Summary of aethereal pathways
Ability | Abbreviation | Type | Skill | Element | Prereqs | Effect |
---|---|---|---|---|---|---|
Damage | pathway | summoning | Fire | 4th Circle, Quest | Increase damage of TM spells | |
Perceive | pathway | summoning | Aether | 6th Circle | Detects active aethereal pathways in use nearby. | |
Quickness | quick | pathway | summoning | Air | 8th Circle, Quest | Reduce spell targeting time |
Conserve | pathway | summoning | Fire | 10th Circle, Quest | Reduces minimum prep of TM spells | |
Ease | pathway | summoning | Water | 12th Circle, Quest | Decrease difficulty of TM spells | |
Power | pathway | summoning | Earth | 16th Circle, Quest | Cast TM spells as though using more mana | |
Accuracy | pathway | summoning | Electricity | 20th Circle, Quest | Increase accuracy of TM spells | |
Secrecy | pathway | summoning | Water | 28th Circle, Quest | Improve ability to remain undetected while targeting from stealth | |
Elemental Barrage | barrage | pathway | summoning | Electricity | 30th Circle, Quest | Cast a TM spell in conjunction with a weapon attack |
Precision | precise | pathway | summoning | Air | 36th Circle, Quest | Reduce penalty from finely targeting a body part |
Defense | defend | pathway | summoning | Earth | 44th Circle, Quest | Reduces accuracy of incoming TM spells |
Acquiring
See Aethereal Pathways (Walkthroughs) for the quest spoilers.
Related Forum Posts
Pages in category "Pathways"
The following 11 pages are in this category, out of 11 total.