Shadewatch Mirror

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Mm thumb.jpgMoon Mage Guild


Shadewatch Mirror
Abbreviation: SHM
Prerequisites: Circle 40, Distant Gaze, and a Quest
Signature: Yes
Spell Slots: 1
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: esoteric
Prep (min/max): 30 / 100
Skill Range (min/max): 250 / 1000
Valid Spell Target: PC
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The knowledge of the Shadewatch Mirror spell has been limited to the Goldcaps, privileged members of the Y'Shai, and the Council since its inception. There is nothing further I can tell you at this time.

This is a non-battle spell that can be cast on a single target. Non-battle spells have significantly longer preparation times than battle spells. It can be cast without a target, on other adventurers, and on dead adventurers. It requires a minimum of thirty mana streams, and can expand to a maximum of one hundred mana streams woven into it.

To begin to be able to cast this spell, you will need to reach the rank of a 50th degree adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Utility skill to cast effectively.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, scries on PC (continuous)
Example Messaging: You gesture.

With a raspy sigh, a shadowy mirror drifts up out of the ground.

Rubbing Mirror:
You rub the shadowy mirror, and it clouds over and turns extremely murky.

Breaking Mirror:
You gesture at your shadowy mirror.
Your visions due to the Shadewatch Mirror cease.
A shadowy mirror shudders and splits into a thousand shards that quickly melt away.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Uses the Perception spellbook mana levels to determine the attunement cost.
  • The mirror will be destroyed if you leave the room
  • GAZE or LOOK MIRROR to start watching.
  • TAP MIRROR to stop watching.
  • RUB MIRROR to block other people from LOOKing into it.
  • BREAK MIRROR to end the spell.


  • Acquiring this spell requires the completion of a quest (Spoiler)