Stealing skill

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The Stealing skill encompasses a wide variety of theft-related skills. These include robbing coins from the pockets of characters (both PC and NPC), shoplifting, and stealing gems from players' open containers. Stealing and stalking are the two skills checked for the Slip ability.[1]The skill also has a few more esoteric applications, almost all of which are considered game secrets.

The Elanthian justice system understandably treats these acts as criminal offenses. Stealing from NPCs carries the charge of Pickpocketing, and is the lightest of the stealing offenses. More serious charges of are those of Pilfering from shops and "Felony Stealing", which is stealing from another player character.

Teaching

Stealing from shops will result in the gain of Stalking and Hiding experience. Classes are also a viable way to learn the skill with little to no risk. Stealing from other player characters has a hefty timer on learning and even then teaches very little of the skill.

Stealing from Player Characters

Coins and gems on a player can be stolen by a skilled thief. There are a few restrictions though:

  • Total of coins carried by a non guilded Thief must be greater than 3 silvers worth. Any amount can be stolen from a guilded thief
  • Gem must be in an open container and that container can not be in any other container.
  • You must have sufficiently high stealing skill in order to grab gems, general consensus is aprox. 100 ranks.
  • Gems maybe stolen by a guilded Thief even if your coins are under the 3 silver protection
  • Stealing from another player character comes with an approach timer. There is a way around this with the use of a certain khri. If you cannot get by the approach timer, its entirely possible your mark will get away before you make your grab.
  • (future) Boxes have been discussed as being able to be stolen.

A general <steal (player)> command will try and grab for gems first, if there are any available to be stolen, than try for coins if no gems. A clever person was able to protect all the coins they were carrying by having an open gem pouch full of glass pebbles. In response, someone with enough stealing skill is able to choose between Coins or Gems when they steal from a player. The syntax for this is <steal (player) coin> or <steal (player) gem>.

Creature Stealing

(future) This has been talked about. The idea is for players to both steal and be stolen from by NPC type creatures.

Shop Stealing

Stealing from shops is one of the more rewarding ways to learn the stealing skill. A new player with 0 ranks in stealing may even start with shops. They just need to be a lot more careful than the established stealers. There is a timer on shops that you steal in. Once you have hit a shop the shopkeeper is keeping a closer eye on you for approxamatly 1 hour, so move on to another shop. While multiple grabs in a shop is possible it is not recomended for the lower skilled stealers.

Stealing for Profit

To steal for profit is one of the harder things to do and the chances of anyone with less than high Aficionado to low Adept are very slim, and there is no promise youll make a lot of coins. Like everything else patience will see your profits rise over time. To steal for profit one must goto places where there isnt much stealing and pawning of stolen goods going on. It is possible to do this, its just very difficult to do at low levels.

Guild Interactions

Paladins are not permitted to learn Stealing. They will suffer guild-specific penalties, including loss of soul state and inability to circle, if they somehow learn the skill for any reason. To unlearn any experience that may have been learned, a Paladin needs to go to Chadatru's altar in Theren Keep and REPENT.

Thieves who are caught stealing or committing other crimes will lose Reputation in the providence they are wanted. Placing recently stolen items in the guild bins will raise their reputation.

Advancement Quirks

Stealing is seldom counted for guilds' survival requirements.

Bonuses

Agility and Discipline boosters will help with stealing. If one has more hiding and stalking than stealing, those skills will provide a small bonus to stealing while hidden; if not then it's best to steal while unhidden. Thieves get bonuses from Urban Bonus and Confidence.

Defending Against Stealing

Perception is the skill that needs to be trained to make a player more difficult to steal from. Wisdom is the stat that helps the perception skill, so it would also help with defending against theft.

Old Defense

Prior to changes in 2007, Stealing was the skill used to determine how difficult a player was to successfully steal from. Perception was used to determine if the would-be victim noticed the attempt. It was conceivable that a character with high Stealing and low Perception would be difficult to steal from but would hardly ever notice an attempt, and that a character with high Perception and low Stealing would be easy to steal from but would almost assuredly catch the thief in the grab.

Many of these measures seem to have been implemented to give Thieves Guild members a larger advantage over other player characters in conducting these sorts of crimes. For a period in the early 2000s, other guilds' abilities were sometimes viewed as more beneficial overall to a life of crime than the Thieves Guild's. This was especially true of Moon Mages, who have many magical abilities that allow them to be stealthy and elusive.

Stealing List

What to Steal - A list of items to steal for maximum learning at a given rank. The grand list of things to steal!