Property:Ability effect is

From Elanthipedia
Jump to navigation Jump to search

Description: A property used for the short effect of a spell.
Type: string

There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated.
Showing 20 pages using this property.
R
Removes poison/disease at the cost of wounds.  +
Enhances the top two physical damage stats of a weapon.  +
Preserves memories after death  +
Brings a dead player back to life.  +
+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source.  +
+Defensive Factor, +Offensive Factor, Zombie only.  +
teleport PC to your location  +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill  +
Slice damage, Cold damage, Pulsing damage to melee range.  +
Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.  +
Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.  +
Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.  +
+Stealth skill, obscures exits  +
Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.  +
Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers  +
Hides 1-7 Transcendental Necromancy buffs.  +
The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.  +
+primary physical damage type/balance/power of held weapon  +
S
Significantly reduces time to full targeting prep, makes SLS multi-hit  +
+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time  +

Showing 1 related entity.