Category:Combat Commands
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A category for commands used for combat, or directly in support of combat.
| Command | Type | Fatigue | Balance | Speed | Accuracy | Offensively Best Suited | Offensively Least Suited | Defense Best Suited | Defense Least Suited |
| Attack | Damage | Moderately | Balance building | Reasonably | As accurate | Puncture, slice, impact | Evasion, parry, shield | ||
| Bash | Damage | Extremely | Unbalancing | Slow | More accurate | Impact | Puncture | Evasion, shield | Parry |
| Bite | Brawling | Moderately | Unbalancing | Quick | As accurate | Puncture | Impact | Evasion, parry, shield | |
| Bob | Tactical | Barely | Very balance building | Reasonably | As accurate | Puncture, slice, impact | Evasion | Shield | |
| Butt | Brawling | Somewhat | Unbalancing | Very quick | More accurate | Impact | Slice | Evasion, parry, shield | |
| Chop | Damage | Extremely | Unbalancing | Slow | More accurate | Slice | Puncture | Evasion, parry | Shield |
| Claw | Brawling | Somewhat | Balance building | Quick | As accurate | Slice | Impact | Parry, shield | Evasion |
| Draw | Debuff | Extremely | Very balance building | Quick | More accurate | Puncture, slice, impact | Evasion, parry, shield | ||
| Elbow | Brawling | Moderately | Balance building | Very quick | As accurate | Impact | Slice | Evasion | Parry |
| Feint | Debuff | Barely | Very balance building | Very quick | Less accurate | Slice, impact | Puncture | Evasion, parry, shield | |
| Gouge | Brawling | Moderately | Very balance building | Very quick | Less accurate | Puncture | Slice, impact | Parry, shield | Evasion |
| Grapple | Tactical | Somewhat | Extremely unbalancing | Reasonably paced | More accurate | Puncture, slice, impact | Evasion | Shield | |
| Jab | Damage | Moderately | Very balance building | Very quick | Less accurate | Puncture | Slice, impact | Parry | Evasion, shield |
| Kick | Brawling | Extremely | Unbalancing | Quick | More accurate | Impact | Slice | Parry | Evasion, shield |
| Knee | Damage | Somewhat | Unbalancing | Quick | More accurate | Impact | Slice | Evasion, parry, shield | |
| Lunge | Damage | Extremely | Unbalancing | Slow | More accurate | Puncture | Slice | Parry | Evasion, shield |
| Pummel | Damage | Somewhat | Neutral | Quick | Less accurate | Impact | Slice | Evasion, parry | Shield |
| Punch | Brawling | Somewhat | Balance building | Very quick | As accurate | Impact | Slice | Evasion, parry, shield | |
| Shove | Tactical | Somewhat | Unbalancing | Reasonably paced | More accurate | Puncture, slice, impact | Evasion | Parry, shield | |
| Slam | Damage | Very | Unbalancing | Reasonably paced | As accurate | Impact | Slice | Evasion, parry, shield | |
| Slap | Brawling | Moderately | Balance building | Very quick | Less accurate | Impact | Puncture, slice | Evasion | Parry, shield |
| Slice | Damage | Somewhat | Balance building | Reasonably | As accurate | Slice | Puncture | Evasion, parry | Shield |
| Sweep | Area of effect damage | Fatiguing | Very unbalancing | Slow | More accurate | Slice, impact | Puncture | Evasion, parry, shield | |
| Swing | Damage | Somewhat | Balance building | Reasonably | As accurate | Impact | Puncture | Evasion, shield | Parry |
| Tackle | Tactical | Extremely | Balance neutral | Very quick | Less accurate | Puncture, slice, impact | Evasion, parry, shield | ||
| Thrust | Damage | Somewhat | Balance building | Reasonably | As accurate | Puncture | Slice | Parry | Evasion |
| Weave | Tactical | Extremely | Unbalancing | Reasonably paced | As accurate | Puncture, slice, impact | Evasion | Parry, shield |