Magical feats

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Magic Techniques modify the way you cast spells or otherwise interact with the spell system in some way. This can include anything from quantitative improvements in your performance to opening up a new abilities. All techniques cost one (1) spell slot to learn and a varying cost in coins for the instructor's time and all require the Arcana skill and a relevant second skill.

Spell Preparation Techniques

Alternate Preparations

Allows the magician to learn up to two alternate spell preparations.
Skill Prerequisites: Arcana, Stealth.

Subtle Preparations

Allows the magician to learn special spell preparations that are harder to spot.
Technique Prerequisites: Alternate Preparations, Legerdemain.
Skill Prerequisites: Arcana, Stealth.

Recognize Patterns

Gives the magician a chance to identify the preparation of spells he does not know.
Skill Prerequisites: Arcana, Perception.

Advanced Spell Recognition

Increases the magician's chances of identifying a spell he does not know. There are five Advanced Recognition techniques, one for each realm:

Technique Prerequisites: Recognize Patterns.
Skill Prerequisites: Arcana, Perception

Legerdemain

Decreases the chance that the magician's preparations will be identified by others.
Skill Prerequisites: Arcana, Stealth.

Faster Preparation

Decreases the preparation time for spells. There are four Faster techniques, one for each kind of spell pattern:

  • Faster Battle Preparations
  • Faster Matrices
  • Faster Rituals
  • Faster Targeting

Skill Prerequisites: Arcana, Primary Magic.

Focused Preparations

Increases the length of time the magician may hold a fully prepared spell at the ready.
Skill Prerequisites: Arcana, Scholarship.

Spell Casting Techniques

Sorcerous Patterns

Reduces the chance that the magician will trigger a sorcerous backfire.
Technique Prerequisites: Cautious Casting, Magic Theorist.
Skill Prerequisites: Arcana, Sorcery.

Spell Mastery

Increases the magician's effective skill in a particular application of magic. There are five Mastery techniques, one for each sub-skill of magic:

Skill Prerequisites: Arcana, appropriate sub-skill.

Improvised Rituals

Allows the magician to use universal or realm-attuned ritual tools.
Skill Prerequisites: Arcana, Primary Magic.

Cautious Casting

Reduces the chance that a backfired spell will injure the magician.
Skill Prerequisites: Arcana, Primary Magic.

Injured Casting

Reduces the penalties for casting a spell while injured.
Skill Prerequisites: Arcana, Primary Magic.

Attunement Techniques

Deep Attunement

Increases the amount of mana the magician can sense at any given location or time.
Skill Prerequisites: Arcana, Attunement.

Raw Channeling

Allows the magician to power a Cyclic spell directly from his attunement.
Skill Prerequisites: Arcana, Attunement.

Efficient Channeling

Reduces the cost of maintaining Cyclic spells.
Skill Prerequisites: Arcana, Attunement.

Efficient Harnessing

Reduces the cost of holding mana.
Skill Prerequisites: Arcana, Attunement.

Cautious Harnessing

Reduces the chance that held mana will injure the magician.
Skill Prerequisites: Arcana, Attunement.

Scroll Techniques

Improved Memory

Allows the magician to keep a second scroll spell temporarily memorized.
Skill Prerequisites: Arcana, Scholarship

Magic Theorist

Allows the magician to temporarily memorize scrolls spells from other realms.
Skill Prerequisites: Arcana, Scholarship.

Guild-Taught Techniques

Magic Primary and Secondary guilds start with some techniques for free, as part of their guild training. However, it is important to remember there is no such thing as a guild-restricted or guild-only technique: anyone can learn a technique if they can qualify and pay for it.

BARDS: Raw Channeling

CLERICS: Efficient Channeling, Augmentation Mastery

EMPATHS: Injured Casting

MOON MAGES: Recognize Patterns, Utility Mastery

NECROMANCERS: Alternate Preparations

WARRIOR MAGES: Faster Targeting, Targeted Mastery

References

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