Gwethsmasher

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Gwethsmashers when used will shatter the gwethdesuans of the target. Permanent gwethdesuans are merely disabled for twelve anlaen and may be reactivated once that time is up or replaced with a normal set.

Gwethsmashers were once available in the form of obsidian spheres that were sold at certain GM auctions. Prior to a player-made version being released, there were only two such smashers in the game.

Creation

Components

Steps

  1. Scribe, activate, and bind the Raven on the item
  2. Scribe, activate, and bind the Viper or the Magpie, whichever you choose to use
  3. Scribe, activate, and bind the Scorpion on the item
  4. Cast Unleash on the Imbued item
  5. Put the gweth stones in the light

Use

To use, CENTER <item> ON <Name>. They must have gwethed something within the past 5 minutes, and their full name must be used in the command.

Notes

  • This enchantment requires knowledge of either Thoughtcast or Seer's Sense. They are not actually used in the creation process, but are referenced during the final stage.
  • Gwethsmashers can only be created once every 15 days if you know thought cast and longer if you only know seer's sense (between 16 and 30 days). This timer is on the same timer as Astral Guides.
  • Attempting to create one before the timer is up results in you losing the Imbued item and gweth stones.
  • The maximum number of charges a player can create a Gwethsmasher with is 10.
  • Gwethsmashers made with kyanite stones will use the skill of the enchanter to determine charges. Gwethsmashers made with jadeite stones will have the charges determined randomly.
  • In order to tell how many charges a gwethsmasher made with jadeite stones has, first you must attempt to use it on a person. The person doesn't have to have gwethed recently, they only need to be in game. Once you've attempted to use it at least once, you'll be able to focus on it and tell how many charges it has as normal.
  • Gwethsmashers can only be used once every 24 hours."Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.