Droughtman's Challenge 441
Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Event Opens | Ticket Sales End | Maze Closes |
---|---|---|---|
Prime | Friday, March 18, 2022 | Sunday, March 27, 2022 (Sunday night) | Monday, March 28, 2022 at 10pm ET |
Plat | Friday, March 18, 2022 | Sunday, March 27, 2022 (Sunday night) | Monday, March 28, 2022 at 10pm ET |
Fallen | Friday, March 18, 2022 | Sunday, March 27, 2022 (Sunday night) | Monday, March 28, 2022 at 10pm ET |
Subpages
How to Participate
Don't know how to participate?
See the microtransaction events page for general instructions.
- To enter the Droughtman's Maze microtransaction game area and participate in the maze:
- ASK SPIELER ABOUT ACCESS
- To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
- ASK SPIELER ABOUT TREASURE
Droughtman's Maze
Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
- Going through the black door ends your run immediately (for 5 indicia and 1 incidental).
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool, and 3 additional indicia.
Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.
Leaderboard Champion Run
So, boats are super exciting! This run of Droughtman's will have the Verdant Bloom and the Crimson Blight available on the dispenser prizes. BUT DID YOU KNOW that we're also going to be giving you one more chance at a galleon??
This year, we're going to do a Droughtman's Challenge Leaderboard Champion Run!! We're going to look at the Leaderboard on Sunday, March 27th at NOON ET and grab the first fifteen unique names. Those characters will be invited to a closed run at 1pm ET! The first winner of this closed run will earn the GRAND PRIZE -- a galleon called the Golden Nimbus - all other finishers will of course still get their incidental prize and indicia.
YOU MUST BE ONLINE AND RESPONSIVE AT NOON ET TO BE INVITED TO THIS RUN. If you are not present or unresponsive to the SEND message, we're going to move to the next unique name on the leaderboard! It's going to take a fair bit of juggling to get everyone gathered up and in place, so there will be no exceptions to this requirement. Be online, be responsive, be ready!
- Lyneya, via the official Discord
Instance | Prize | Winner |
---|---|---|
Prime | Golden Nimbus (Prime) | No champion. |
Platinum | Golden Nimbus (Platinum) | Uzmam |
The Fallen | Golden Nimbus (Fallen) |
Incidental Loot
See Droughtman's Challenge 441/Incidental loot.
End Loot
See Droughtman's Challenge 441/End loot for prizes and prices.
Raffle
See Droughtman's Challenge 441/Raffle for rules, prizes, and winners.