Blend
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Abbreviation: | - | |
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Prerequisites: | Earth Meld | |
Signature: | Yes | |
Spell Slots: | 1 | |
Mana Type: | Life Magic | |
Spell Type: | standard / utility | |
Difficulty: | intermediate | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Self | |
Duration (min/max): | 2 minutes / 10 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Blend spell lets you blend into surrounding wilderness so well you'll be invisible. Be careful not to fidget too much though, as you'll betray your location. | |
Effect: | invisibility | |
Example Messaging: | You gesture.
You blend smoothly into your surroundings, making yourself unseen. You fade into view for all to see. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Despite the wording in the description, you CAN move between rooms without breaking invisibility. However, once invisibility is lost, it does not pulse back until Blend is recast.
- Blend grants invisibility strong enough to BURGLE while breaking and entering when used in neutral or friendlier wilderness settings. Attempting to BURGLE from Blend in less friendly wilderness settings than neutral will result in your arrest if you aren't also hidden.
- While an active Blend effect allows the BURGLE command in neutral wilderness rooms; it must be initially cast in a friendlier than neutral wilderness room.
- A capped or high-cast Memory of Nature can make unfriendly rooms wilderness friendly enough to then cast Blend for BURGLE.