Electrostatic Eddy

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Wm thumb.jpgWarrior Mage Guild


Electrostatic Eddy Cyclic spell
Abbreviation: EE
Prerequisites: Arc Light
Signature: Yes
Spell Slots: 3
Mana Type: Unknown
Spell Type: cyclic / debilitation, area of effect
Difficulty: advanced
Prep (min/max): 5 / 30
Skill Range (min/max): 80 / 800
Valid Spell Target: Area
Duration (min/max): Indefinite
Pulse Timing: Unknown
Justice: Unknown
Corruption: Unknown
Description: The Electrostatic Eddy spell is quite novel. By connecting directly to the Elemental Plane of Electricity the caster charges the air around them with static electricity. Once it builds up, it begins to discharge. This spell is not kind to the nervous system of its targets, nor their ability to remain hidden.
Effect: Nerve Damage, AoE, Chance to pull from hiding.
Example Messaging: You gesture.
Tapping into the Elemental Plane of Electricity, you begin charging the air around you to dangerous levels!

The strong smell of ozone accompanies a bolt discharging through a rock troll.

Contest Type: magic / fortitude
Devices/Tattoos: No devices or tattoos documented.
 "Nerve Damage" is not in the list (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Vitality damage, Attunement damage, Concentration damage, Fatigue damage, ...) of allowed values for the "Damage type" property.

Notes

  • Cyclic AoE nerve damage that affects all engaged targets.
  • Has a chance to remove targets hit with it from hiding. The more nerve damage the target has the greater the chance.
  • Can be CAST CREATURES to affect all non-player targets in the room.
  • Can be CAST AREA to affect all potential targets in the room including players.
  • Moves with caster.
  • Triggers justice.