Item:Pilgrim's badge

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A pilgrim's badge is an item used most often by Clerics and Paladins for, respectively, improving their devotion and soul states.

Usage

Pilgrim's badges can be 'badged' at altars and shrines to increase the devotion/soul benefits they confer. Badges are bonded to the first user to kiss the badge, and will keep a lifetime record of holy sites visited by its owner.

Syntax

PUSH <ALTAR/STATUE/IMAGE/ETC> WITH BADGE

Altars

There are at least 48 altars for which this is possible. The following list of altars, organized by province, names some of them.

Theren/Langenfirth:

  • Kuniyo's stone altar at the Forest's Path's End.
  • Therenborough's Village Chapel.
  • Chadatru's Chapel in Theren Keep.
  • The shrine of the Huntress in a dark thicket.

Riverhaven

  • The shrine of Urrem'tier, where the void brushes the Plane of Abiding.
  • The shrine of Harawep in Riverhaven.
  • The shrine to Divyaush in Riverhaven's Temple.

Crossing & Immediate Surroundings

From bank : East, South, South, Go Shrine
[Tamsine's Rest]
A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving image of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.
Marked on map.
[Clerics' Guild, Chapel]
The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square altar, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.
Marked on map near Trader's Guild.
[Shrine of Kertigen]
The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade statue.
Marked on map near West Gate.
[Shrine of Ushnish]
In a dark, fetid alley, hard behind the Viper's Nest Inn, you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite image of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.
The central green block in the left diamond on the map.
[Ve Aevan Gaenan, The High Altar]
High above, the temple's great iris skylight ushers in the stars' cool illumination, bathing the large metallic altar in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.
Bottom right of map.
[Handfaster's Glade, Shrine to Saemaus]
Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small altar created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart's devotion.
  • The ruins of The Crossing's High Temple.
This altar is no longer available

Greater Zoluren

  • The altar to Albreda at Tiger Clan's church.
In the church in town.
[Tiger Clan Home, Old Church]
Some rows of wooden pews are set before a simple altar. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda's blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father Karjon who is sitting and a wobbly ladder.
Near swimming hole.
[Arthe Dale, Shrine]
A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of Glythtide has been set inside the niche.
Outside Kaerna's North Gate through the shack as marked on the Map.
[Near Kaerna Village, A Dark Grove]
Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian altar with a rough obsidian bowl on it and a dirt path.
In the pool, MEDITATE, wait to get to the shrine.
[Crystal Cavern]
This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.
First room inside the Abbey proper.
[Misenseor Abbey, High Altar Chamber]
Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high altar that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.

Leth & The STR

Top right of map, before the green block
[An Ancient Tree]
Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved column grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.
This altar is currently not functioning, I submitted a bug report on 11/22/07
A green room marked altar directly above the word snowbeast on the map. This is a non-combat safe room.
[The Gash, Small Copse]
Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone altar with a small statue on it.

Greater Ilithi

Past the bridge over the Jademist river, look under rock, go stairs, east, search, go arch. Look behind the tapestry to get out.
[Shrine to the Dragon, Central Chamber]
This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained altar that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade altar, some twisted stone stairs, and some tattered silk tapestries.
The green room marked altar in the middle of the crag, moth, and larva hunting grounds. This is a non-combat safe room.
[Darkmist Moor, Secluded Shrine]
Shrouded in dark purple mist, a tall ebony altar rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.
The chapel is marked on the map.
[Steelclaw Clan, Chapel]
Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an altar stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.
The altar is a few rooms before the gate to Horse Clan, marked on the map.
[Gilen Otso Steppes, Prairie Grove]
The altar does not appear in most of the changing room descriptions.

Ratha:

  • Hodierna's Sanctuary, Ratha.
  • Phelim's Temple, Ratha.
  • Urrem'tier's Scorpion, Ratha.
  • Everild's Temple, Ratha.
  • Damaris' Temple, Ratha.
  • The shrine to Glythtide, Ratha.
  • Chadatru's Temple, Ratha.
  • Kertigen's Temple, Ratha.
  • Faenella's Temple, Ratha.
  • The altar of the dark aspects in Ratha.
  • Urrem'tier's Scorpion, Ratha.

Aesry:

  • The main altar in Halasa Temple, Aesry Surlaenis'a.
  • The shrine of Drogor, Aesry Surlaenis'a.
  • The shrine to Lemicus in Halasa Temple.
  • The shrine to Eluned in Halasa Temple.

Unverified altars:

  • Gltythide's Garden - Leth (?)
  • The altar in Ker'Leor, Zindalyi Lyba.
  • The tongue-shaped altar of Aldauth in the Vulture's Maw, Kweld Gelvdael.