Selkie
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Description
Not nearly as tall as an ale barrel, the hairless, pink-skinned selkie looks very much like a thin Halfling child wearing a grey pelt cloak. The selkie's golden, almond-shaped eyes glint from beneath the hood like the first light of dawn and it moves with a feline grace that exudes an aura of wisdom as would an ancient creature conscious of its place in time.
GM Ghisel's announcement of their release, 21 August 2003
In the Age of Myth, Peri'el put the selkie upon Reshalia, where they would gather on the bluffs to sing to the sun, calling it up at each dawn and setting it to rest at dusk.
When the S'Kra arrived, they tried to enslave the selkie and use their songs to dry the oceans into deserts. The selkie fled to the caves and used their song to sing up the children of Ushnish, to defend them.
The selkie remain in their place without sun waiting for the island to become still and empty again.
There's a new addition to the island of Ratha and to old Elepaio's shop.
In Depth
Hunting Info
Selkies are passive and will not attack unless attacked first.
Special Attacks
Selkies have a shriek which negates physical attacks from players ("The selkie lets loose in your direction with an ear-piercing shriek, halting your attack.") However, a Ranger's water spawn (created by the Awaken Forest spell) is able to attack the selkies.
Area
Much of the area the selkies inhabit is underwater. Aside from needing an air source, bows and some spells are ineffective.
Equipment/Loot
- It is wearing a soft grey pelt (wearable as shirt or robe)
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Ratha creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures