Selkie

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Selkie
Unknown creature.jpg
Creature Levels:
    Overall 17
    Level Variance -
    Natural Attack 34
    Weapon Attack 0
    Defense 0
    Player Estimated -
Potential overall skill: 68
Skill Cap 200 to 300
Skinnable No
Has Coins No
Has Gems No
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type unknown
Body Type (Alt) humanoid
Body Size medium
Located:
Premium-Only Unknown
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


given what was seen the skills min and max are in this range

Description

Not nearly as tall as an ale barrel, the hairless, pink-skinned selkie looks very much like a thin Halfling child wearing a grey pelt cloak. The selkie's golden, almond-shaped eyes glint from beneath the hood like the first light of dawn and it moves with a feline grace that exudes an aura of wisdom as would an ancient creature conscious of its place in time.

GM Ghisel's announcement of their release, 21 August 2003

In the Age of Myth, Peri'el put the selkie upon Reshalia, where they would gather on the bluffs to sing to the sun, calling it up at each dawn and setting it to rest at dusk.

When the S'Kra arrived, they tried to enslave the selkie and use their songs to dry the oceans into deserts. The selkie fled to the caves and used their song to sing up the children of Ushnish, to defend them.

When using a shintu, bards can have a special interaction with these creatures. The syntax for this is PLAY SHINTU GENTLE.

The selkie remain in their place without sun waiting for the island to become still and empty again.

There's a new addition to the island of Ratha and to old Elepaio's shop.

In Depth

Hunting Info

Selkies are passive and will not attack unless attacked first.

Special Attacks

Selkies have a shriek which negates physical attacks from players ("The selkie lets loose in your direction with an ear-piercing shriek, halting your attack.") However, a Ranger's water spawn (created by the Awaken Forest spell) is able to attack the selkies.

Area

Much of the area the selkies inhabit is underwater. Aside from needing an air source, bows and some spells are ineffective.

Equipment/Loot