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Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on minimum skill required
  • Infobox entry on maximum skill taught to
  • Infobox entry on whether critter can be backstabbed
  • Infobox entry on manipulate 1 skill
  • Infobox entry on manipulate 2 skill
  • Infobox entry on manipulate cap
  • Infobox entry on relative creature level
  • Infobox entry on special defense capability
Unknown creature.jpg
Relative Level 55-60
Skill Cap ? to ?
Skinnable No
Has Coins No
Has Gems No
Has Boxes No
Evil No
Corporeal Yes
Construct No
Backstabbable Unknown
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Manipulatable Yes
Skill Required Unknown / Unknown
Teaching Cap Unknown


Not nearly as tall as an ale barrel, the hairless, pink-skinned selkie looks very much like a thin Halfling child wearing a grey pelt cloak. The selkie's golden, almond-shaped eyes glint from beneath the hood like the first light of dawn and it moves with a feline grace that exudes an aura of wisdom as would an ancient creature conscious of its place in time.

GM Ghisel's announcement of their release, 21 August 2003

In the Age of Myth, Peri'el put the selkie upon Reshalia, where they would gather on the bluffs to sing to the sun, calling it up at each dawn and setting it to rest at dusk.

When the S'Kra arrived, they tried to enslave the selkie and use their songs to dry the oceans into deserts. The selkie fled to the caves and used their song to sing up the children of Ushnish, to defend them.

When using a shintu, bards can have a special interaction with these creatures. The syntax for this is PLAY SHINTU GENTLE.

The selkie remain in their place without sun waiting for the island to become still and empty again.

There's a new addition to the island of Ratha and to old Elepaio's shop.

In Depth

Hunting Info

Selkies are passive and will not attack unless attacked first.

Special Attacks

Selkies have a shriek which negates physical attacks from players ("The selkie lets loose in your direction with an ear-piercing shriek, halting your attack.") However, a Ranger's water spawn (created by the Awaken Forest spell) is able to attack the selkies.


Much of the area the selkies inhabit is underwater. Aside from needing an air source, bows and some spells are ineffective.