User:Mozzik/Sandbox: Difference between revisions
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====Offense Skills==== |
====Offense Skills==== |
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{| width= |
{| width=25% class=wikitable |
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! width= |
! width=50%| Skill |
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! width= |
! width=50%| Symbol |
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|- align=center |
|- align=center |
||
!Light Edge |
!Light Edge |
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|Dagger |
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|Few thin |
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|- align=center |
|- align=center |
||
!Medium Edge |
!Medium Edge |
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|Rapier |
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|Several thin |
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|- align=center |
|- align=center |
||
!Heavy Edge |
!Heavy Edge |
||
|Longsword |
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|Many thin |
|||
|- align=center |
|- align=center |
||
!Twohanded Edge |
!Twohanded Edge |
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|Two-handed sword |
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|Countless thin |
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|- align=center |
|- align=center |
||
!Light Blunt |
!Light Blunt |
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|Small club |
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|Few slanted |
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|- align=center |
|- align=center |
||
!Medium Blunt |
!Medium Blunt |
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|Light mace |
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|Several slanted |
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|- align=center |
|- align=center |
||
!Heavy Blunt |
!Heavy Blunt |
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|Heavy mace |
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|Many slanted |
|||
|- align=center |
|- align=center |
||
!Twohanded Blunt |
!Twohanded Blunt |
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|Morning star |
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|Countless slanted |
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|- align=center |
|- align=center |
||
!Slings |
!Slings |
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|Sling |
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|Few barely noticeable |
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|- align=center |
|- align=center |
||
!Staff Sling |
!Staff Sling |
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|Staff sling |
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|Several barely noticeable |
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|- align=center |
|- align=center |
||
!Short Bow |
!Short Bow |
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|Short bow |
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|Many barely noticeable |
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|- align=center |
|- align=center |
||
!Long Bow |
!Long Bow |
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|Long bow |
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|Countless barely noticeable |
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|- align=center |
|- align=center |
||
!Composite Bow |
!Composite Bow |
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|Composite bow |
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|Handful of barely noticeable |
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|- align=center |
|- align=center |
||
!Light Crossbow |
!Light Crossbow |
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|Light crossbow |
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|Few fractures of varying width |
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|- align=center |
|- align=center |
||
!Heavy Crossbow |
!Heavy Crossbow |
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|Heavy crossbow |
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|Several fractures of varying |
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|- align=center |
|- align=center |
||
!Short Staff |
!Short Staff |
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|Short staff |
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|Few hairline |
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|- align=center |
|- align=center |
||
!Quarter Staff |
!Quarter Staff |
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|Quarter staff |
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|Several hairline |
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|- align=center |
|- align=center |
||
!Pikes |
!Pikes |
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|Pike |
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|Many hairline |
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|- align=center |
|- align=center |
||
!Halberds |
!Halberds |
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|Halberd |
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|Countless hairline |
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|- align=center |
|- align=center |
||
!Light Thrown |
!Light Thrown |
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|Throwing knife |
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|Few jagged |
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|- align=center |
|- align=center |
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!Heavy Thrown |
!Heavy Thrown |
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|Heavy throwing knife |
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|Several jagged |
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|- align=center |
|- align=center |
||
!Brawling |
!Brawling |
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|Clenched fist |
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|Many jagged |
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|- align=center |
|- align=center |
||
!Offhand Weapon |
!Offhand Weapon |
||
|Pair of swords side by side |
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|Two distinct clusters of circular |
|||
|} |
|} |
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Revision as of 02:16, 8 January 2010
You recognize the bones as a divination tool used by Moon Mages and preferred by the Skindancers and other Nomads of the Arid Steppe. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight.
Properties
- Visual: All properties are visible.
- Durability: Low
- Bond Rate: High
- Power Precision: Low
- Duration Precision: Low
- Sect Affinity: Nomads of the Arid Steppe
- Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
- Larger range of possible power/duration modifiers compared to other tools.
- Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.
Use
Like all prediction tools, before use the mage must know the ALIGN ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be RUBbed to bond it to the user. Syntax is to ALIGN <skill/skill set>, and then to ROLL the bones. In order to predict on another the mage must ROLL bones at <target>.
Example
You toss your divination bones on the ground before you.
The Krr-tich bone stands on end for a moment before falling over.
It points directly away from you.
The Sek-rith bone falls flat on the ground.
It points off to one side.
The Moon Sphere bounces once.
It comes to rest and depicts a suit of leather.
The Sun Disk bone lands white side up.
You scoop the bones back up.
Interpretation
- The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
- The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
- The Moon Sphere indicates the skill.
- The color of the Sun Disk indicates the polarity. White is positive, black negative.
- Any additional messages have to do with quality changes, or turned predictions.
So the example given is a very weak, medium duration, positive prediction on the leather armor skill.
Qualities
When LOOKed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. Italics indicate a potential starting value when purchased. Bold indicates extra start ranges possible from crafting.
Krr-tich/Sek-rith Balance
exceptionally well-balanced
very well-balanced
well-balanced
fairly well-balanced
balanced
average quality
barely off-balance
somewhat poorly balanced
poorly balanced
very poorly balanced
horribly unbalanced
unbalanced as to be almost useless
Krr-tich/Sek-rith/Moon Sphere Attunement
perfectly attuned
almost perfectly attuned
very well-attuned
well-attuned
fairly well-attuned
attuned
slightly mis-attuned
somewhat mis-attuned
mis-attuned
very mis-attuned
extremely mis-attuned
horribly mis-attuned
Moon Sphere Balance
perfectly round
of exceptional quality
of very good quality
fairly well-made
somewhat well-made
of average quality
barely off-center
somewhat off-center
off-center
quite off-center
very off-center
barely recognizable as a sphere
Sun Disk Attunement
heavily attuned to its white side
strongly attuned to its white side
attuned to its white side
slightly attuned to its white side
barely attuned to its white side
attuned normally
barely attuned to its black side
slightly attuned to its black side
attuned to its black side
strongly attuned to its black side
heavily attuned to its black side
extremely attuned to its black side
Age
The bones have never been used.
The bones are barely used. (1 prediction)
The bones are in good condition. (21 predictions)
The bones are in fairly good condition. (51 predictions)
The bones are starting to show signs of wear. (101 predictions)
The bones are a bit nicked. (201 predictions)
The bones are slightly scratched. (301 predictions)
The bones show signs of excessive use. (401 predictions)
The bones are very well-used. (501 predictions)
The bones are heavily scratched. (601 predictions)
The bones are very heavily worn. (701 predictions)
The bones are worn almost to oblivion. (801 predictions)
Explanation
Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes. Age indicates indicates the number of predictions performed and is related to breakage changes.
Messages
Krr-tich (Power)
Direction | Bonus |
---|---|
It points directly away from you. | >0 |
It points almost directly away from you. | >40 |
It points almost directly towards you. | >80 |
It points off to one side. | >120 |
It points directly towards you. | >160 |
Sek-rith (Duration)
Direction | Minutes |
---|---|
It points directly away from you. | >0 |
It points almost directly away from you. | >20 |
It points almost directly towards you. | >40 |
It points off to one side. | >60 |
It points directly towards you. | >80 |
Magic Skills
Skill | Symbol |
---|---|
Primary Magic | Ball of fire |
Harness | Crystal prism |
Power Perception | Dowsing rod |
Arcana | Runestone |
Targeted Magic | Ball of flame |
Lore Skills
Skill | Symbol |
---|---|
Appraisal | Red ruby |
Mechanical Lore | Flint and steel |
Scholarship | Open book |
Teaching | Podium |
Percussion | Drum |
Strings | Harp |
Vocals | Songbird |
Winds | |
Animal Lore | Handful of large |
Astrology | Star |
Empathy/Thanatology | Two clasped hands |
Musical Theory | Musical note |
Trading | Donkey |
Defensive Skills
Skill | Symbol |
---|---|
Bone | |
Cloth | Thick Robe |
Heavy Chain | Suit of heavy chain mail |
Heavy Plate | Suit of heavy plate mail |
Leather | Suit of leather |
Light Chain | Suit of chain mail |
Light Plate | Suit of plate mail |
Multi Opponent | Three stick figures |
Parry | Pair of crossed swords |
Shield Usage | Shield |
Survival Skills
Skill | Symbol |
---|---|
Climbing | Tall mountain |
Disarm Trap | Pit trap |
Escaping | Empty leg shackles |
Evasion | Winged sandal |
First Aid | Bandaged arm |
Foraging | Mushroom |
Hiding | Cloud of smoke |
Lockpicking | Lockpick |
Perception | Eyeball |
Skinning | Bear hide |
Stalking | Man cloaked in shadow |
Stealing | Torn coinpurse |
Swimming | Flowing river |
Backstab | Dagger and skull |
Scouting | Bear's footprint |
Offense Skills
Skill | Symbol |
---|---|
Light Edge | Dagger |
Medium Edge | Rapier |
Heavy Edge | Longsword |
Twohanded Edge | Two-handed sword |
Light Blunt | Small club |
Medium Blunt | Light mace |
Heavy Blunt | Heavy mace |
Twohanded Blunt | Morning star |
Slings | Sling |
Staff Sling | Staff sling |
Short Bow | Short bow |
Long Bow | Long bow |
Composite Bow | Composite bow |
Light Crossbow | Light crossbow |
Heavy Crossbow | Heavy crossbow |
Short Staff | Short staff |
Quarter Staff | Quarter staff |
Pikes | Pike |
Halberds | Halberd |
Light Thrown | Throwing knife |
Heavy Thrown | Heavy throwing knife |
Brawling | Clenched fist |
Offhand Weapon | Pair of swords side by side |
Special
Rapture - Appears in place of the emotion. Critical success, improves all physical qualities.
The crystal seems clearer than before, as if some imperfection has faded with the fractures. - Improvement to one quality.
As the cracks disappear, you notice that some of the previous fractures fade as well, leaving the prism in better condition. - Improvement to one quality..
You notice the crystal clouds slightly after the cracks disappear leaving an imperfection in the crystal's structure. - Damage to one quality.
You notice that a few small cracks still remain. - Damage to one quality.
As the sapphire prism swings to a halt you lose your grip and drop it to the ground/floor. - Fumble, damages all physical qualities. Make sure to pick it up!
Suddenly the chain snaps causing the prism to crack and split into many pieces!
Notes
- RP verbs that can be used with prisms: BREAK (Destroys the prism), COUGH, EAT, FIDGET, GASP, HUG, PEER, POKE, PUSH, SMILE.
- RP verbs that only work or message differently for Monks: CLEAN, CLENCH, KISS, TAP.
Also See
- Sapphire Prism"Moon mage" is not in the list (None, Bard, Barbarian, Cleric, Empath, Moon Mage, Necromancer, Paladin, Ranger, Thief, ...) of allowed values for the "Guild association is" property.