Droughtman's Challenge 444: Difference between revisions
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The event area can be accessed via an NPC located in the same place as [[meeting portals]]. |
The event area can be accessed via an NPC located in the same place as [[meeting portals]]. |
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* To run Droughtman's Maze, {{com|ask}} {{tt|spieler about access}}. |
* To run Droughtman's Maze, {{com|ask}} {{tt|spieler about access}}. |
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* To view the prize plaza, {{com|ask}} {{tt|spieler about treasure}}. |
* To view the prize plaza or access the observation rooms, {{com|ask}} {{tt|spieler about treasure}}. |
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==Droughtman's Maze== |
==Droughtman's Maze== |
Revision as of 14:38, 4 March 2023
Dates and Cost
Access to one run of Droughtman's Challenge costs 100 SimuCoins, purchasable through the Simutronics online store.
For all instances:
- Event opens: Friday, March 17, 2023
- Ticket sales end: the night of Sunday, March 26, 2023
- Event closes: Monday, March 27, 2023 at approximately 11:30pm EST
How to Participate
Don't know how to participate?
See the microtransaction events page for general instructions.
The event area can be accessed via an NPC located in the same place as meeting portals.
- To run Droughtman's Maze, ASK SPIELER ABOUT ACCESS.
- To view the prize plaza or access the observation rooms, ASK SPIELER ABOUT TREASURE.
Droughtman's Maze
Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
- Going through the black door ends your run immediately (for 5 indicia and 1 incidental).
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool, and 3 additional indicia.
Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.
Leaderboard Champion Run
Last year, there was a Leaderboard Champion Run that gave the 15 fastest maze runners a chance to win a galleon. It has not yet been announced if there will be another Leaderboard run this year.
Incidental Loot
See Droughtman's Challenge 444/Incidental loot.
End Loot
See Droughtman's Challenge 444/End loot for prizes and prices.
Raffle
See Droughtman's Challenge 444/Raffle for rules, prizes, and winners.
Related Forum Posts
Click here to search for related posts.