Instinct skill: Difference between revisions
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==Spells and abilities that boost Instinct== |
==Spells and abilities that boost Instinct== |
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Revision as of 18:46, 20 January 2023
Instinct (formerly known as Scouting) is a Survival skill used to track creatures, players or to enter the Ranger Trail System. The scouting skill is available exclusively to Rangers.
Spells and abilities that boost Instinct
- Pattern-welded katar with a wire-wrapped cork grip
- Weapon:Pattern-welded katar with a wire-wrapped cork grip
- Wolf Scent (Ranger)
Spells and abilities that decrease Instinct
None
Usage
Scouting is primarily trained via the SCOUT command.
SCOUT SYNTAX: ------------- scout area scout cover my tracks scout cover <player's> tracks scout cover my trail <direction> scout marker scout read learn scout read teach scout trailmarker scout awareness <player> -------------
The Scouting skill will determine the difficulty of trailmarker you are able to read. As skill progresses more difficult trails will become available and the roundtime for scouting a trailmarker will decrease. The amount of people you can lead down a trail will also increase with skill.
Scouting may also be trained via the TRACK or HUNT commands.
Scouting awareness works on players, creatures you hunt, and on NPC's.
Training strategy
Training scouting at low levels of skill is most easily done by mixing in HUNT with your normal hunting routine. In addition to training scouting very well, it also trains perception skill. It will also teach Stealth skill if hidden when following through with a hunt to a specific creature and successfully remaining hidden, although this is less practical to do in a normal combat situation.
Once you have enough ranks to scout trailmarkers training becomes significantly easier. Simply find two linking trailmarkers and run between the two.
Training Scouting will teach a small amount of perception. It is possible to lock scouting and perception at the same time if the trail is of sufficient difficulty.
Scouting milestones
Scout Awareness - 16 Scouting
Scout Area - 101 Scouting
- Scout area reveals non-cardinal exits in a wilderness room. It will also reveal cardinal exits in room where these exits are shrouded. Examples include a room with Rising Mists in effect and The Hand area.
Personal Trail Markers - 175 Scouting
Scout Cover my Trail - 200 Scouting
Sneak down trails - 225 Stealth + 225 Scouting
Notes
- In previous years the Scouting skill was teachable to non-Rangers, but this is no longer the case.
- Provides the only method for accessing the Ranger Caches.
- See also Ranger Trail System