Adaptive Curing: Difference between revisions
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*Allows [[Flush Poisons]] and [[Cure Disease]] to be cast before onset and subsequently trigger. |
*Allows [[Flush Poisons]] and [[Cure Disease]] to be cast before onset and subsequently trigger. |
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*Allows [[Heal]] to remain active even when you have no wounds. |
*Allows [[Heal]] to remain active even when you have no wounds. |
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*[[Flush Poisons]] requires around a 30 mana cast to trigger ADC. |
Revision as of 08:09, 11 June 2020
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Abbreviation: | ADC | |
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Prerequisites: | Cure Disease or Flush Poisons | |
Signature: | Yes | |
Spell Slots: | 1 | |
Mana Type: | Life magic | |
Spell Type: | metamagic / - | |
Description: | Adaptive Curing is not an independent spell, but an extension of the Cure Disease and Flush Poisons patterns. With this knowledge, an Empath can cast either spell as a reactive ward against poison or disease, rather than waiting to perform a curing afterward. | |
Effect: | allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds | |
Example Messaging: | You gesture.
You contribute your harnessed streams to increase the pattern's potential. A sudden wave of heat washes over you as your spell attempts to flush poison from your body but finds no toxins. Since you don't seem to be poisoned, you use your knowledge of Adaptive Curing to set a reactive ward. You feel the pattern center itself in the small of your back, a lingering warmth reminding you of its protective presence. TRIGGERING FOR POISON | |
Devices/Tattoos: | Cerulean rice paper scroll |
Notes
- Allows Flush Poisons and Cure Disease to be cast before onset and subsequently trigger.
- Allows Heal to remain active even when you have no wounds.
- Flush Poisons requires around a 30 mana cast to trigger ADC.