Lockpick carving: Difference between revisions

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'''Lockpick Carving''' is a [[Thief]]-only ability in which keyblanks are carved into lockpicks using with a knife.
'''Lockpick Carving''' is a [[Thief]]-only ability in which keyblanks are carved into lockpicks using with a knife.


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==Also See==
==Also See==
[[Fix command#Lockpick Fixing|Lockpick Fixing]]
[[Lockpick Fixing]]


[[Category:Creation Systems]]
[[Category:Creation Systems]]
[[Category:Thief Abilities]]
[[Category:Thief Abilities]]
[[Category:Incomplete]]

Revision as of 16:49, 3 June 2008

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


Lockpick Carving is a Thief-only ability in which keyblanks are carved into lockpicks using with a knife.

Syntax

CARVE MY KEYBLANK WITH MY KNIFE and then after the first carve it is CARVE MY LOCKPICK WITH MY KNIFE

Skill Factors

Lockpick Properties

Material Properties

Keyblank materials can be classified on a scale of very soft to very hard. The properties change as the materials move from one end of the scale to the other.

  • Soft materials will be easier to carve to a higher quality, though they cannot ever reach the top qualities of Master's or Grandmaster's.
  • Soft materials will snap more frequently in the carving porcess.
  • Soft materials will bend and break more quickly when being used as a lockpick.

Common Materials

  • Ivory: Very Soft material
  • Bronze: Moderately Soft material
  • Copper: Moderately Hard material
  • Iron: Hard material

Rare Materials

  • Soapstone: Very Soft Material
  • Mother-of-Pearl: Soft Material
  • Ironwood: Soft Material
  • Silver-hued: Moderately Soft Material
  • Gold-hued: Moderately Hard Material
  • Platinum-hued: Hard Material
  • Steel: Very Hard Material

Lockpick Qualities

Quality Approx Min Skill
Crude ?
Rough ?
Stout ?
Common ?
Slim ?
Quality ?
High Quality ?
Superior 160
Professional ?
Master's 200
Grandmaster's 350

Initialing and Signing Lockpicks

Only Grandmaster's lockpicks can be initialed or signed with the carver's full name. To do this simply attempt one more carve after the lockpick is completed. Ability to carve either initials or name is based on the same skills as the initial carving of the lockpick. If you have a lesser ability you will carve only initials, and if you have greater ability you may carve your full name. If you wait too long you will not be able to make the attempt.

Also See

Lockpick Fixing