DragonRealms Updates (2017): Difference between revisions
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** Charging at an altar takes 80% less time. |
** Charging at an altar takes 80% less time. |
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** Changing your holy weapon no longer destroys the old holy weapon in the process. |
** Changing your holy weapon no longer destroys the old holy weapon in the process. |
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* Paladins: PvP and the soul<ref>[[ |
* Paladins: PvP and the soul<ref>[[Post:PvP and Soul - 02/20/2017 - 15:31]]</ref> |
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** First strike in PvP no longer gives a soul hit. |
** First strike in PvP no longer gives a soul hit. |
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** Killing in PvP no longer gives a soul hit (though being charged for murder does). |
** Killing in PvP no longer gives a soul hit (though being charged for murder does). |
Revision as of 20:32, 20 February 2017
Changes to the game during the 2017 calendar year.
January
- EXP MODS will now show how much of a bonus or penalty is applied.
- Luck system now exists.
- Carved bone armor density was fixed.[1]
February
- Moon Mages: The Empower Moonblade spell now allows shaping moonblades to cambrinth, to become cambrinth weapons.
- Paladins: Holy weapon updates[2]
- It is no longer necessary to double-charge when a weapon runs completely out charges.
- Holy icons restore (slightly) more charges than a shrine.
- Charging at an altar takes 80% less time.
- Changing your holy weapon no longer destroys the old holy weapon in the process.
- Paladins: PvP and the soul[3]
- First strike in PvP no longer gives a soul hit.
- Killing in PvP no longer gives a soul hit (though being charged for murder does).