Regenerate: Difference between revisions
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==Notes== |
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<s>* Was able to cast at minimum prep with 184 Life Magic, 146 Utility, and Utility Mastery.</s> |
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* UPDATE: I was finally able to cast with 205 Life Magic, 164 Utility, and Utility Mastery, Raw Channeling, and Efficient Channeling |
Revision as of 22:24, 17 April 2016
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Abbreviation: | - | |
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Prerequisites: | circle 30, Heal | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | cyclic / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 5 / 40 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 10 seconds | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close. | |
Effect: | Wound heal, gradually heals wounds/scars | |
Example Messaging: | You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy. | |
Devices/Tattoos: | No devices or tattoos documented. |