Isundjen conjurer: Difference between revisions

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==Notes==
==Notes==
Their grey salt-encrusted skin is intentionally not usable for tanning.
*Their grey salt-encrusted skin is intentionally not usable for tanning.
*Spawn is erratic, sometimes will go for an hour with a steady stream, other times they can't find me and spawn in all the adjecent rooms then despawn.

*Can't use HUNT in this area as it's a lake.
==={{com|Recall}}===
==={{com|Recall}}===
Arguably the greatest shame of the Merelew people is the Isundjen -- a hideous and perverted version of their race, born of cruelty and dark magics. The Isundjen now require saltwater to survive, growing weak and eventually dying when deprived of it for an extended period. Their habitat is the salty [[found in::Lake Ratamipak]], located in the [[found in::Velaka Desert]] near the place of their vile origin.
Arguably the greatest shame of the Merelew people is the Isundjen -- a hideous and perverted version of their race, born of cruelty and dark magics. The Isundjen now require saltwater to survive, growing weak and eventually dying when deprived of it for an extended period. Their habitat is the salty [[found in::Lake Ratamipak]], located in the [[found in::Velaka Desert]] near the place of their vile origin.

Revision as of 21:21, 11 June 2015


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Isundjen Conjurer
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 360 to 500
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Unknown
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Ranged/Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:Velakan Trade Road (46)
Premium-Only Unknown
Skinning Details
Skin Name grey salt-encrusted skin
Skin Weight 3
Ranks Required 320
Max Value ?
Max Arranged ?
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable ?
Skill Required ? / ?
Teaching Cap ?


Description

The Isundjen resembles a Merelew, perverted and disfigured by the arcane arts. Deep grey fish-like scales cover the surface of its body, though wide strips are missing, particularly notable around its eyes and mouth. Its head is lumpy and misshapen, as if it had been crushed and reassembled, and the webs between its fingers and toes are little more than thin membranes marred with scar tissue and holes. Completing the malicious appearance is its perpetual scowl, with which it displays the jagged shards one would call teeth, and piercing blood-red eyes.

In Depth

It is wearing a salt-stained loincloth.
It is carrying nothing!

Casts Heighten Pain, Blood Burst, Viscous Solution, Acid Splash and Quicken the Earth variant

Boxes train well for a thief with ~280 ranks, 50 agility and relevant khri.

Abilities

Relationship to Gam Chaga's is interesting. The Isundjen Conjurer may use a version of Quicken the Earth to create a gam chaga.

An Isundjen conjurer drags a wicked claw deeply across its palm, then gathers some of the salt from its scales around the wound.
The Isundjen conjurer grinds its salt brutally into the palm of its hand without flinching, blood and mineral forming a viscous paste.
A grey cloud billows forth from the conjurer's grasp, accompanied by the stench of burning flesh. It clenches its fist and the swirling torrent of particles responds, coalescing into a frail gam chaga.

Notes

  • Their grey salt-encrusted skin is intentionally not usable for tanning.
  • Spawn is erratic, sometimes will go for an hour with a steady stream, other times they can't find me and spawn in all the adjecent rooms then despawn.
  • Can't use HUNT in this area as it's a lake.

RECALL

Arguably the greatest shame of the Merelew people is the Isundjen -- a hideous and perverted version of their race, born of cruelty and dark magics. The Isundjen now require saltwater to survive, growing weak and eventually dying when deprived of it for an extended period. Their habitat is the salty Lake Ratamipak, located in the Velaka Desert near the place of their vile origin.

3.1

  • Evasion at 500 won't move off of dabbling (1/34).
  • Parry/shield both moving decently around 450.
  • Skinning moves well via 5 arranges at 590.
  • Stealth trained higher than evasion but at 526 it takes work to move off of 1/34, that's without snipe.
  • Boxes drop pretty frequently when looting for boxes.