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Category:Combat Commands: Difference between revisions
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| [[Block command|Block]] |
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| Defensive |
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| Barely |
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| Balance neutral |
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| Quick |
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| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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| [[Bob command|Bob]] |
| [[Bob command|Bob]] |
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| [[Dodge command|Dodge]] |
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| Defensive |
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| Barely |
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| Balance neutral |
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| Quick |
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| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#FFAAAA"| Worst |
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| [[Draw command|Draw]] |
| [[Draw command|Draw]] |
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| [[Parry command|Parry]] |
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| Defensive |
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| Barely |
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| Balance neutral |
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| Quick |
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| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#DDDDDD"| N/A |
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|align="center" bgcolor="#FFAAAA"| Worst |
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|align="center" bgcolor="#AAFFAA"| Best |
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|align="center" bgcolor="#FFAAAA"| Worst |
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| [[Pummel command|Pummel]] |
| [[Pummel command|Pummel]] |
Revision as of 13:09, 13 December 2014
A category for commands used for combat, or directly in support of combat.
Command | Type | Fatigue | Balance | Speed | Accuracy | Puncture | Slice | Impact | Evasion | Parry | Shield |
---|---|---|---|---|---|---|---|---|---|---|---|
Attack | Damage | Moderately | Balance building | Reasonably | As accurate | Equal | Equal | Equal | Equal | Equal | Equal |
Bash | Damage | Extremely | Unbalancing | Slow | More accurate | Worst | Equal | Best | Equal | Worst | Equal |
Bite | Brawling | Moderately | Unbalancing | Quick | As accurate | Best | Equal | Worst | Equal | Equal | Equal |
Block | Defensive | Barely | Balance neutral | Quick | N/A | N/A | N/A | N/A | Worst | Worst | Best |
Bob | Tactical | Barely | Very balance building | Reasonably | As accurate | Equal | Equal | Equal | Best | Equal | Worst |
Butt | Brawling | Somewhat | Unbalancing | Very quick | More accurate | Equal | Worst | Best | Equal | Equal | Equal |
Chop | Damage | Extremely | Unbalancing | Slow | More accurate | Worst | Best | Equal | Equal | Equal | Worst |
Circle | Tactical | Moderately | Balance building | Reasonably paced | As accurate | Equal | Equal | Equal | Equal | Equal | Worst |
Claw | Brawling | Somewhat | Balance building | Quick | As accurate | Equal | Best | Worst | Worst | Equal | Equal |
Dodge | Defensive | Barely | Balance neutral | Quick | N/A | N/A | N/A | N/A | Best | Worst | Worst |
Draw | Debuff | Extremely | Very balance building | Quick | More accurate | Equal | Equal | Equal | Equal | Equal | Equal |
Elbow | Brawling | Moderately | Balance building | Very quick | As accurate | Equal | Worst | Best | Best | Worst | Equal |
Feint | Debuff | Barely | Very balance building | Very quick | Less accurate | Equal | Equal | Worst | Equal | Equal | Equal |
Gouge | Brawling | Moderately | Very balance building | Very quick | Less accurate | Best | Equal | Equal | Worst | Equal | Equal |
Grapple | Tactical | Somewhat | Extremely unbalancing | Reasonably paced | More accurate | Equal | Equal | Equal | Best | Equal | Worst |
Jab | Damage | Moderately | Very balance building | Very quick | Less accurate | Best | Equal | Equal | Equal | Best | Equal |
Kick | Brawling | Extremely | Unbalancing | Quick | More accurate | Equal | Worst | Best | Equal | Best | Equal |
Knee | Damage | Somewhat | Unbalancing | Quick | More accurate | Equal | Worst | Best | Equal | Equal | Equal |
Lunge | Damage | Extremely | Unbalancing | Slow | More accurate | Best | Worst | Equal | Equal | Best | Equal |
Parry | Defensive | Barely | Balance neutral | Quick | N/A | N/A | N/A | N/A | Worst | Best | Worst |
Pummel | Damage | Somewhat | Neutral | Quick | Less accurate | Equal | Worst | Best | Equal | Equal | Worst |
Punch | Brawling | Somewhat | Balance building | Very quick | As accurate | Equal | Worst | Best | Equal | Equal | Equal |
Shove | Tactical | Somewhat | Unbalancing | Reasonably paced | More accurate | Equal | Equal | Equal | Best | Equal | Equal |
Slam | Damage | Very | Unbalancing | Reasonably paced | As accurate | Equal | Worst | Best | Equal | Equal | Equal |
Slap | Brawling | Moderately | Balance building | Very quick | Less accurate | Equal | Equal | Best | Best | Equal | Equal |
Slice | Damage | Somewhat | Balance building | Reasonably | As accurate | Worst | Best | Equal | Equal | Equal | Worst |
Sweep | AoE damage | Fatiguing | Very unbalancing | Slow | More accurate | Worst | Equal | Equal | Equal | Equal | Equal |
Swing | Damage | Somewhat | Balance building | Reasonably | As accurate | Worst | Equal | Best | Equal | Worst | Equal |
Tackle | Tactical | Extremely | Balance neutral | Very quick | Less accurate | Equal | Equal | Equal | Equal | Equal | Equal |
Thrust | Damage | Somewhat | Balance building | Reasonably | As accurate | Best | Worst | Equal | Worst | Best | Equal |
Weave | Tactical | Extremely | Unbalancing | Reasonably paced | As accurate | Equal | Equal | Equal | Best | Equal | Equal |