Category:Combat Commands: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
No edit summary
No edit summary
Line 11: Line 11:
|bgcolor="#cccccc"| Offensively Best Suited
|bgcolor="#cccccc"| Offensively Best Suited
|bgcolor="#cccccc"| Offensively Least Suited
|bgcolor="#cccccc"| Offensively Least Suited
|bgcolor="#cccccc"| Defensive Penalty
|bgcolor="#cccccc"| Defense Best Suited
|bgcolor="#cccccc"| Defense Best Suited
|bgcolor="#cccccc"| Defense Least Suited
|bgcolor="#cccccc"| Defense Least Suited
Line 23: Line 22:
| Puncture, slice, impact
| Puncture, slice, impact
|
|
| Yes
| Evasion, parry, shield
| Evasion, parry, shield
|
|
Line 35: Line 33:
| Impact
| Impact
| Puncture
| Puncture
| Yes
| Evasion, shield
| Evasion, shield
| Parry
| Parry
Line 47: Line 44:
| Puncture
| Puncture
| Impact
| Impact
| Yes
| Evasion, parry, shield
| Evasion, parry, shield
|
|
Line 59: Line 55:
| Puncture, slice, impact
| Puncture, slice, impact
|
|
| Yes
| Evasion
| Evasion
| Shield
| Shield
Line 71: Line 66:
| Impact
| Impact
| Slice
| Slice
| Yes
| Evasion, parry, shield
| Evasion, parry, shield
|
|
Line 83: Line 77:
| Slice
| Slice
| Puncture
| Puncture
| Yes
| Evasion, parry
| Evasion, parry
| Shield
| Shield
Line 95: Line 88:
| Slice
| Slice
| Impact
| Impact
| Yes
| Parry, shield
| Parry, shield
| Evasion
| Evasion
Line 107: Line 99:
| Puncture, slice, impact
| Puncture, slice, impact
|
|
| Yes
| Evasion, parry, shield
| Evasion, parry, shield
|
|
Line 119: Line 110:
| Impact
| Impact
| Slice
| Slice
| Yes
| Evasion
| Evasion
| Parry
| Parry
Line 131: Line 121:
| Slice, impact
| Slice, impact
| Puncture
| Puncture
| Yes
| Evasion, parry, shield
| Evasion, parry, shield
|
|
Line 143: Line 132:
| Puncture
| Puncture
| Slice, impact
| Slice, impact
| Yes
| Parry, shield
| Parry, shield
| Evasion
| Evasion
Line 155: Line 143:
| Puncture, slice, impact
| Puncture, slice, impact
|
|
| Yes
| Evasion
| Evasion
| Shield
| Shield
Line 167: Line 154:
| Puncture
| Puncture
| Slice, impact
| Slice, impact
| Yes
| Parry
| Parry
| Evasion, shield
| Evasion, shield
Line 179: Line 165:
| Impact
| Impact
| Slice
| Slice
| Yes
| Parry
| Parry
| Evasion, shield
| Evasion, shield
Line 191: Line 176:
| Impact
| Impact
| Slice
| Slice
| Yes
| Evasion, parry, shield
| Evasion, parry, shield
|
|
Line 203: Line 187:
| Puncture
| Puncture
| Slice
| Slice
| Yes
| Parry
| Parry
| Evasion, shield
| Evasion, shield
Line 215: Line 198:
| Impact
| Impact
| Slice
| Slice
| Yes
| Evasion, parry
| Evasion, parry
| Shield
| Shield
Line 227: Line 209:
| Impact
| Impact
| Slice
| Slice
| Yes
| Evasion, parry, shield
| Evasion, parry, shield
|
|
|-
| [[Shove command|Shove]]
| Tactical
| Somewhat
| Unbalancing
| Reasonably paced
| More accurate
| Puncture, slice, impact
|
| Evasion
| Parry, shield
|-
| [[Slam command|Slam]]
| Damage
| Very
| Unbalancing
| Reasonably paced
| As accurate
| Impact
| Slice
| Evasion, parry, shield
|
|-
| [[Slap command|Slap]]
| Brawling
| Moderately
| Balance building
| Very quick
| Less accurate
| Impact
| Puncture, slice
| Evasion
| Parry, shield
|-
| [[Slice command|Slice]]
| Damage
| Somewhat
| Balance building
| Reasonably
| As accurate
| Slice
| Puncture
| Evasion, parry
| Shield
|-
| [[Sweep command|Sweep]]
| Area of effect damage
| Fatiguing
| Very unbalancing
| Slow
| More accurate
| Slice, impact
| Puncture
| Evasion, parry, shield
|
|-
| [[Swing command|Swing]]
| Damage
| Somewhat
| Balance building
| Reasonably
| As accurate
| Impact
| Puncture
| Evasion, shield
| Parry
|-
| [[Tackle command|Tackle]]
| Tactical
| Extremely
| Balance neutral
| Very quick
| Less accurate
| Puncture, slice, impact
|
| Evasion, parry, shield
|
|-
| [[Thrust command|Thrust]]
| Damage
| Somewhat
| Balance building
| Reasonably
| As accurate
| Puncture
| Slice
| Parry
| Evasion
|-
| [[Weave command|Weave]]
| Tactical
| Extremely
| Unbalancing
| Reasonably paced
| As accurate
| Puncture, slice, impact
|
| Evasion
| Parry, shield
|}
|}

Revision as of 11:45, 13 December 2014

A category for commands used for combat, or directly in support of combat.

Command Type Fatigue Balance Speed Accuracy Offensively Best Suited Offensively Least Suited Defense Best Suited Defense Least Suited
Attack Damage Moderately Balance building Reasonably As accurate Puncture, slice, impact Evasion, parry, shield
Bash Damage Extremely Unbalancing Slow More accurate Impact Puncture Evasion, shield Parry
Bite Brawling Moderately Unbalancing Quick As accurate Puncture Impact Evasion, parry, shield
Bob Tactical Barely Very balance building Reasonably As accurate Puncture, slice, impact Evasion Shield
Butt Brawling Somewhat Unbalancing Very quick More accurate Impact Slice Evasion, parry, shield
Chop Damage Extremely Unbalancing Slow More accurate Slice Puncture Evasion, parry Shield
Claw Brawling Somewhat Balance building Quick As accurate Slice Impact Parry, shield Evasion
Draw Debuff Extremely Very balance building Quick More accurate Puncture, slice, impact Evasion, parry, shield
Elbow Brawling Moderately Balance building Very quick As accurate Impact Slice Evasion Parry
Feint Debuff Barely Very balance building Very quick Less accurate Slice, impact Puncture Evasion, parry, shield
Gouge Brawling Moderately Very balance building Very quick Less accurate Puncture Slice, impact Parry, shield Evasion
Grapple Tactical Somewhat Extremely unbalancing Reasonably paced More accurate Puncture, slice, impact Evasion Shield
Jab Damage Moderately Very balance building Very quick Less accurate Puncture Slice, impact Parry Evasion, shield
Kick Brawling Extremely Unbalancing Quick More accurate Impact Slice Parry Evasion, shield
Knee Damage Somewhat Unbalancing Quick More accurate Impact Slice Evasion, parry, shield
Lunge Damage Extremely Unbalancing Slow More accurate Puncture Slice Parry Evasion, shield
Pummel Damage Somewhat Neutral Quick Less accurate Impact Slice Evasion, parry Shield
Punch Brawling Somewhat Balance building Very quick As accurate Impact Slice Evasion, parry, shield
Shove Tactical Somewhat Unbalancing Reasonably paced More accurate Puncture, slice, impact Evasion Parry, shield
Slam Damage Very Unbalancing Reasonably paced As accurate Impact Slice Evasion, parry, shield
Slap Brawling Moderately Balance building Very quick Less accurate Impact Puncture, slice Evasion Parry, shield
Slice Damage Somewhat Balance building Reasonably As accurate Slice Puncture Evasion, parry Shield
Sweep Area of effect damage Fatiguing Very unbalancing Slow More accurate Slice, impact Puncture Evasion, parry, shield
Swing Damage Somewhat Balance building Reasonably As accurate Impact Puncture Evasion, shield Parry
Tackle Tactical Extremely Balance neutral Very quick Less accurate Puncture, slice, impact Evasion, parry, shield
Thrust Damage Somewhat Balance building Reasonably As accurate Puncture Slice Parry Evasion
Weave Tactical Extremely Unbalancing Reasonably paced As accurate Puncture, slice, impact Evasion Parry, shield

Pages in category "Combat Commands"

This category contains only the following page.