Starlight Sphere: Difference between revisions
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{{Spell |
{{Spell |
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|name=Starlight Sphere |
|name=Starlight Sphere |
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|guild=Moon Mage |
|guild=Moon Mage |
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|spellbook=Stellar Magic |
|spellbook=Stellar Magic |
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|prereqs=Starlight Sphere Quest and either [[Burn]] or [[Dinazen Olkar]] |
|prereqs=Circle 40, Starlight Sphere Quest and either [[Burn]] or [[Dinazen Olkar]] |
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|slot=1 |
|slot=1 |
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|pulse=Varies based on constellation |
|pulse=Varies based on constellation |
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This spell relies on your targeted magic ability, but it cannot be targeted. This spell does cold and impact damage. This is a cyclic spell. To cast this kind of spell, prepare it at the amount of mana you wish to cast it at, and then cast it. This spell will continually pulse as long as you have harnessed enough mana to fuel the mana requirements. Cambrinth also works as a source of fuel for cyclic spells, as does your raw attunement if you have the Raw Channeling feat. It can be cast without a target and at hostile creatures. It requires a minimum of fifteen mana streams, and can expand to a maximum of fifty mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Targeted Magic skill to cast effectively. |
This spell relies on your targeted magic ability, but it cannot be targeted. This spell does cold and impact damage. This is a cyclic spell. To cast this kind of spell, prepare it at the amount of mana you wish to cast it at, and then cast it. This spell will continually pulse as long as you have harnessed enough mana to fuel the mana requirements. Cambrinth also works as a source of fuel for cyclic spells, as does your raw attunement if you have the Raw Channeling feat. It can be cast without a target and at hostile creatures. It requires a minimum of fifteen mana streams, and can expand to a maximum of fifty mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an adept. By the time you have mastered this spell, you will be ranked as a guru in your abilities as a caster. It requires the Targeted Magic skill to cast effectively. |
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|effect=pulsing single target cold/impact damage |
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|messaging='''Cast:''' |
|messaging='''Cast:''' |
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Several motes of light gather, briefly forming a minute version of the constellation of ''<constellation>'' before collapsing into a ''<adjective>'' ''<color>'' sphere. |
Several motes of light gather, briefly forming a minute version of the constellation of ''<constellation>'' before collapsing into a ''<adjective>'' ''<color>'' sphere. |
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|ctype=battle, cyclic |
|ctype=battle, cyclic |
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}} |
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==Usage== |
==Usage== |
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* {{com|POINT}} <target> |
* {{com|POINT}} <target> |
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*[http://www.olwydd.org/guilds/moonmage/sls.php Constellation-based colors.] |
*[http://www.olwydd.org/guilds/moonmage/sls.php Constellation-based colors.] |
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:* Constellation choice will also change the speed at which the sphere attacks and drains mana. |
:* Constellation choice will also change the speed at which the sphere attacks and drains mana. |
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:* Constellations which fill the Offense prediction pool will speed up the pulse rate and mana drain. |
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:* Constellations which fill the Defense prediction pool will slow down the pulse rate and mana drain. |
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*The descriptive adjective varies from caster to caster and is not able to be changed. |
*The descriptive adjective varies from caster to caster and is not able to be changed. |
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*:Possible adjectives: flaring, glowing, pulsating, shimmering, shining, sparkling, translucent. |
*:Possible adjectives: flaring, glowing, pulsating, shimmering, shining, sparkling, translucent. |
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*Holding a {{ilink|i|Glowing iron fragment}} in your hands at cast will yield a higher mana sphere. |
*Holding a {{ilink|i|Glowing iron fragment}} in your hands at cast will yield a higher mana sphere. |
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*Auto-engages any target that advances on you. |
*Auto-engages any target that advances on you. |
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*Mana costs will decrease when |
*Mana costs will decrease significantly when the sphere is passive outside of combat. |
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===Limitations=== |
===Limitations=== |
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*Can only be cast at night. |
*Can only be cast at night. The sphere will dissipate the moment the sun rises. |
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*At base (15 mana) it cannot affect undead, above base mana it can. |
*At base (15 mana) it cannot affect undead, above base mana it can. |
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Revision as of 04:42, 24 June 2014
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Abbreviation: | SLS | |
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Prerequisites: | Circle 40, Starlight Sphere Quest and either Burn or Dinazen Olkar | |
Signature: | Yes | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | battle, cyclic / targeted | |
Difficulty: | esoteric | |
Prep (min/max): | 15 / 50 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC, creatures | |
Duration (min/max): | Indefinite | |
Pulse Timing: | Varies based on constellation seconds | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Starlight Sphere spell harnesses the distant, cold energy of the stars to create a sphere of stellar magic that can be directed by the caster towards an enemy. This spell can only be cast during the night and must be anchored by a constellation.
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Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, pulsing single target cold/impact damage | |
Example Messaging: | Cast:
Several motes of light gather, briefly forming a minute version of the constellation of <constellation> before collapsing into a <adjective> <color> sphere.
The air takes on a sudden chill as a <adjective> <color> sphere flares and rushes at a <target>! A <target> stops suddenly, frozen in place by the flash of icy light, but only for a moment -- a flurry of activity follows as bones, flesh, and blood all snap, crackle, and rearrange themselves under the stress of the frigid starlight. The air takes on a sudden chill as a "<adjective>" "<color>" sphere flares and rushes at a "<target>"! The "<target>" stares blankly as the flesh on its right leg crystallizes instantly and falls away in icy sloops. A skeletal appendage dangles there for a moment before it, too, shatters into frosted splinters. | |
Devices/Tattoos: | No devices or tattoos documented. |
Usage
- POINT <target>
or
- POINT sphere at your target.
- You gesture at the sphere.
- The <color> sphere begins to move ominously towards <target>.
- A <adjective> <color> sphere drifts closer to <target>. (pole range)
- A <adjective> <color> sphere drifts very close to <target>. (melee range)
Using the former command is preferable as it avoids confusion when other moon mages' spheres are in the room.
- RELEASE SLS SPELL to release it.
- You gesture at a <adjective> <color> sphere.
- A <adjective> <color> sphere suddenly flares with a cold light and vaporizes!
Notes
General
- Learning the Raw Channeling attunement magical feat allows you to power SLS directly from your attunement; foregoing the need to hold harnessed mana or power the spell through cambrinth.
- Does cold and impact damage.
- Constellation-based colors.
- Constellation choice will also change the speed at which the sphere attacks and drains mana.
- Constellations which fill the Offense prediction pool will speed up the pulse rate and mana drain.
- Constellations which fill the Defense prediction pool will slow down the pulse rate and mana drain.
- The descriptive adjective varies from caster to caster and is not able to be changed.
- Possible adjectives: flaring, glowing, pulsating, shimmering, shining, sparkling, translucent.
- Holding a Glowing iron fragment in your hands at cast will yield a higher mana sphere.
- Auto-engages any target that advances on you.
- Mana costs will decrease significantly when the sphere is passive outside of combat.
Limitations
- Can only be cast at night. The sphere will dissipate the moment the sun rises.
- At base (15 mana) it cannot affect undead, above base mana it can.
Movement Messages
- A <adjective> <color> sphere drifts in with a hiss, following you.
- A <adjective> <color> sphere crackles with luminescence, its previous target unavailable.
- A <adjective> <color> buoys above your head like a guardian star, appearing nigh-erased by the sunlight.
- An aura of what feels like frozen light radiates from a <adjective> <color> sphere.
Sphere Description
- LOOK sphere
- The sphere is a nearly translucent globe of light only two fingers in width.
- Sparkling with brilliant red shades of color, it leaves a barely noticeable trail of frost hanging delicately in the air when it moves.
- It is currently not attempting to attack anyone.
- This sphere was created by you.
- [POINT at a target to direct the sphere to attack it.]