Strength (stat): Difference between revisions

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*Helps in jumping from ferry to ferry
*Helps in jumping from ferry to ferry
*Helps for dragging heavier dead bodies
*Helps for dragging heavier dead bodies
*Effects the maximum weight of an item that [[Thief|Thieves]] can <tt>SLIP</tt> in and out of containers and to other people
*Affects the maximum weight of an item that [[Thief|Thieves]] can <tt>SLIP</tt> in and out of containers and to other people


==Training==
==Training==

Revision as of 19:42, 29 June 2008

Uses

  • Reduces roundtimes with weapons
  • Increases power of physical attacks, particularly with weapons that appraise highly in the "suited for strength" category
  • Reduces Burden
  • Used in magical 'spell versus stamina' contests
  • Helps with swimming skill, especially dragging others through water.
  • Helps in jumping from ferry to ferry
  • Helps for dragging heavier dead bodies
  • Affects the maximum weight of an item that Thieves can SLIP in and out of containers and to other people

Training

Crossing

Tembeg's Armory, go doorway, go bellows room
(can use DIR Strength)

[Tembeg's Armory, Bellows Room]
A sweating Dwarf grunts at you and gestures towards a line of equally perspiring beings laboring to haul an enormous set of bellows up and down. Somewhere nearby, a forge fire roars and hisses in time to the rush of air from the effort and someone beats a deep-voiced drum to call the cadence of work. You keep muttering to yourself the old mantra "That which does not kill you, makes you stronger" as you grimly ready yourself.


Riverhaven

Bantheld's Ironworks, Backroom, go door
(can use DIR Strength)

[Bantheld's Ironworks, Backroom]
Several workers grunt and sweat in this storage area as they lift and move huge crates of armor and accessories. A gruff-looking Gor'Tog peers at you with a look which asks without words, "Just what are you doing in my kingdom?" Several of the wooden boxes are open revealing different types of rings and plates used in making armor.


Ratha

Imble's Ironworks, Foundry, climb steps

[Imble's Ironworks, Foundry]
Burning every moment of every day, the great fires of the foundry generate enormous heat. Giant bellows and cooling fans, operated by the teams of burly slaves, assist the smiths in creating the famous anchors. Though master craftsman abound in this shop, Imble himself is always willing to give the interested visitor a sound lesson in taming the molten iron ore.


Aesry Surlaenis'a

Cha'walkas, Beside the Pier

[Cha'walkas, Beside the Pier]
At the shore beside the salt-encrusting pilings of the dock, several sailors cluster about a stained wooden sign, arguing over who has seen the worst storm. A small two-man boat is tied to the pier, a set of oars inside.


Shard

Hangman's Noose, Backroom

[Hangman's Noose, Backroom]
Several sweating laborers haul a seemingly endless quantity of casks across the floor from a loading dock. They curse and strain as they hoist each one up onto one of many shelves already filled with dozens of casks, each painted a dull black. A massive Gor'Tog overseer flicks a short-handled whip to remind shirkers of their job.


Hibarnhvidar

Gor'Tog District, Behind a Stone Hut

[Gor'Tog District, Behind a Stone Hut]
Leaning against the back wall of the hut, a massively muscular Gor'Tog hums to himself. He is having some difficulty staying on key, but it doesn't seem to bother him much. Several massive sledgehammers lie amid fragments of rock scattered widely about the area, almost as if there had been an explosion. You also see a dirt path, a crooked sign.