First Aid skill: Difference between revisions

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First Aid is a [[:Category:Survival_Skillset|Survival]] skill that measures a character's proficiency in tending bleeding wounds. Internal bleeding wounds can not be tended, and the skill has no applications with regard to treating poison or disease, permanently curing wounds, or restoring vitality loss.
{{RTOC}}First Aid is a [[:Category:Survival_Skillset|Survival]] [[page type is::skill]] that measures a character's proficiency in bandaging bleeding wounds. Internal bleeding wounds can not be tended, and the skill has no applications with regard to treating [[poison]] or [[disease]], permanently curing wounds, or restoring [[vitality]] loss.


For the purposes of this skill, [[DragonRealms|the game]] assumes that every character has an unlimited supply of bandages which can be used whenever necessary.
For the purposes of this skill, [[DragonRealms|the game]] assumes that every character has an unlimited supply of bandages which can be used whenever necessary.


Higher ranks in the skill mean that the character is capable of treating progressively more serious bleeding wounds with greater success and less [[roundtime]]. At higher levels of skill, characters can stop bleeders of great severity without incurring any roundtime at all.
Higher ranks in the skill mean that the character is capable of treating progressively more serious bleeding wounds with greater success and less [[roundtime]]. At higher levels of skill, characters can stop bleeders of great severity without incurring any roundtime at all.


A character that attempts to treat a wound that is vastly beyond his skill will fail to reduce the bleeding at all, and will likely cause a substantial roundtime for both himself and the intended patient.
A character that attempts to treat a wound that is vastly beyond his skill will fail to reduce the bleeding at all, and will likely cause a substantial roundtime for both himself and the intended patient.
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Wounds where the tending has not completely stopped the bleeding (i.e. they don't show as '''clotted(tended)''' or '''(tended)'''), will bleed more freely when the bandages are unwrapped or come undone.
Wounds where the tending has not completely stopped the bleeding (i.e. they don't show as '''clotted(tended)''' or '''(tended)'''), will bleed more freely when the bandages are unwrapped or come undone.


==Use==
Once you have at least 50 in scholarship you can STUDY [[Anatomy Charts]]/[[compendium]]s to practice first aid. You can TURN the page in the compendium to get to another creature to study.
See the {{com|tend}} command.

==Training==
==={{tt|tend}}ing Wounds===
Unlike every other skill but certain aspects of the {{skill|stealing}}, experience learned from {{tt|tend}}ing wounds is not treated the same. First a small percentage of the experience is added directly to the experience pool, the the vast majority is placed in a [[secondary experience pool]]. Over time this secondary experience pool is slowly draining into the primary pool. Each time a wounded is {{tt|tend}}ed, the secondary pool is wiped out before new experience is added.

Thus, the most efficient way to train through {{tt|tend}}ing is to bandage the hardest wound within the character's abilities and then allow to drain zcompletely.

===Anatomy Charts===
Once you have at least 50 in scholarship you can {{com|STUDY}} [[Anatomy Charts|Anatomy Charts/compendium]]s to practice First Aid. You can {{com|TURN}} the page in the compendium to get to another creature to study.


==Notes==
==Notes==
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''"After 100 ranks in first aid the compendiums are much easier to keep your learning going than trying to keep enough bleeders going'' --[[User:Khazera|Khazera]] 16:46, 23 March 2008 (CDT)
''"After 100 ranks in first aid the compendiums are much easier to keep your learning going than trying to keep enough bleeders going'' --[[User:Khazera|Khazera]] 16:46, 23 March 2008 (CDT)


==Also See==
[[Category:Survival Skillset]]
* {{PostLink}}
[[Category:Skills]]
{{cat|Survival Skillset,Skills}}

Revision as of 13:05, 14 January 2009

First Aid is a Survival skill that measures a character's proficiency in bandaging bleeding wounds. Internal bleeding wounds can not be tended, and the skill has no applications with regard to treating poison or disease, permanently curing wounds, or restoring vitality loss.

For the purposes of this skill, the game assumes that every character has an unlimited supply of bandages which can be used whenever necessary.

Higher ranks in the skill mean that the character is capable of treating progressively more serious bleeding wounds with greater success and less roundtime. At higher levels of skill, characters can stop bleeders of great severity without incurring any roundtime at all.

A character that attempts to treat a wound that is vastly beyond his skill will fail to reduce the bleeding at all, and will likely cause a substantial roundtime for both himself and the intended patient.

Wounds where the tending has not completely stopped the bleeding (i.e. they don't show as clotted(tended) or (tended)), will bleed more freely when the bandages are unwrapped or come undone.

Use

See the TEND command.

Training

TENDing Wounds

Unlike every other skill but certain aspects of the stealing skill, experience learned from TENDing wounds is not treated the same. First a small percentage of the experience is added directly to the experience pool, the the vast majority is placed in a secondary experience pool. Over time this secondary experience pool is slowly draining into the primary pool. Each time a wounded is TENDed, the secondary pool is wiped out before new experience is added.

Thus, the most efficient way to train through TENDing is to bandage the hardest wound within the character's abilities and then allow to drain zcompletely.

Anatomy Charts

Once you have at least 50 in scholarship you can STUDY Anatomy Charts/compendiums to practice First Aid. You can TURN the page in the compendium to get to another creature to study.

Notes

Empaths get a bonus to First Aid.

Commentary

"After 100 ranks in first aid the compendiums are much easier to keep your learning going than trying to keep enough bleeders going --Khazera 16:46, 23 March 2008 (CDT)

Also See