Crafting: Difference between revisions

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(Cleaned up and organised info. Still needs to be properly wikified and fleshed out.)
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General crafting notes right now.
''Note: General crafting notes right now.''


'''General Notes'''
Only stone carving is available right now. [[Carving discipline|Help fill this out]].
*Only stone carving is available right now. [[Carving discipline|Help fill this out]].
:*Currently, furniture making is disabled.
:*Granite is currently the best material.
:*There will soon be mining locations available, most notably obsidian mines at Dirge.
:*Mining will primarily be based on {{skill|foraging}}.
:*"The hardness of the stone affects how good of a weapon it makes. The durability will affect how well it holds up to wear (currently doesn't do anything, but it will once durability 2.0 is out). Each stone has a density that affects how much items crafted from it weigh, and a value modifier that determines how much things created from it cost. A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -[[Kodius]]
*Right now the system uses mechanical lore, but not forever.
*Impossible to identify an item that hasn't been marked with a maker's mark.
*Commands used with the system are {{com|craft}}, {{com|assemble}}, {{com|apply}} (for polishing), {{com|scrape}}, {{com|rub}}, {{com|analyze}} (for any info).
*Summary of things said by GM Kodius on the Plat server: [http://www.play.net/forums/messages.asp?forum=20&category=5&topic=3&message=4460]
:{| class="wikitable"
|-
| '''Quality Scale from Best to Worst [http://www.play.net/forums/messages.asp?forum=20&category=5&topic=11&message=305]'''
|-
| masterfully crafted
|-
| outstanding
|-
| exceptional
|-
| superior
|-
| finely-crafted
|-
| well-crafted
|-
| above-average
|-
| average
|-
| mediocre
|-
| below-average
|-
| very poorly
|-
| dismal
|-
| riddled with mistakes and practically useless
|-
|}


'''Skill-Discipline-Technique System'''
There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
*There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.

::{| class="wikitable"
Technique slots are earned through skill, up to 12 at 900 ranks for each skill.
|-

| '''Skill''' || '''Discipline''' || '''Notes''' (''Help fill this table out!'')
Players can specialize in a discipline by choosing careers and hobbies.
|-

| {{skill|Forging}} || [[Blacksmithing discipline|Blacksmithing]] || ???
Lore Primararies will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
|-

| || [[Armorsmithing discipline|Armorsmithing]] || Metal armors
Each career gives 12 additional technique slots in the chosen discipline. Each hobby gives 6 additional technique slots.
|-

| || [[Weaponsmithing discipline|Weaponsmithing]] || Metal weapons
All guilds receive 3 bonus technique slots in an area selected by their guild.
|-

| {{skill|Engineering}} || [[Tinkering discipline|Tinkering]] || Crossbows
You can never rechoose a hobby or career, but can forget a technique by talking to [[Talia]].
|-

| || [[Shaping discipline|Shaping]] || Stick bows, fletching
"You get a slight skill bonus (much smaller than that of a technique) to crafting everything in that Discipline just from having the Career. Hobbies do not have this bonus." - GM Kodius [http://www.play.net/forums/messages.asp?forum=20&category=5&topic=11&message=293]
|-

| || [[Carving discipline|Carving]] || Stone carving, Bone armor and weapons
Right now the system uses mechanical lore, but not forever.
|-

| {{skill|Outfitting}} || [[Jewelry making discipline|Jewelry Making]] || Jewelry
Impossible to identify an item that hasn't been marked with a maker's mark.
|-

| || [[Tailoring discipline|Tailoring]] || Leather and Cloth armor and items, tanning
Currently, furniture making is disabled.
|-

| || [[Artistry discipline|Artistry]] || Embellishment, Alterations
Granite is currently the best material.
|-

| {{skill|Alchemy}} || [[Remedies discipline|Remedies]] || Healing potions, salves, tinctures
There will soon be mining locations available, most notably obsidian mines at Dirge.
|-

| || [[Poisons discipline|Poisons]] || Poisons, Other harmful substances?
Commands used with the system are {{com|craft}}, {{com|assemble}}, {{com|apply}} (for polishing), {{com|scrape}}, {{com|rub}}, {{com|analyze}} (for any info).
|-

| || [[Cooking discipline|Cooking]] || Food and drink
Mining will primarily be based on {{skill|foraging}}.
|-

| {{skill|Enchanting}} || [[Runecrafting discipline|Runecrafting]] || Runes
"The hardness of the stone affects how good of a weapon it makes. The durability will affect how well it holds up to wear (currently doesn't do anything, but it will once durability 2.0 is out). Each stone has a density that affects how much items crafted from it weigh, and a value modifier that determines how much things created from it cost. A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -[[Kodius]]
|-

| || [[Binding discipline|Binding]] || ???
[http://www.play.net/forums/messages.asp?forum=20&category=5&topic=3&message=4460]
|-

| || [[Invoking discipline|Invoking]] || ???
"Here is a concise list of the quality scale:
|-

|}
masterfully crafted
*Technique slots are earned through skill, up to 12 at 900 ranks for each skill.

*Players can specialize in a discipline by choosing careers and hobbies.
outstanding
*Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.

*Each career gives 12 additional technique slots in the chosen discipline. Each hobby gives 6 additional technique slots.
exceptional
*All guilds receive 3 bonus technique slots in an area selected by their guild.

*You can never rechoose a hobby or career, but can forget a technique by talking to [[Talia]].
superior
*"You get a slight skill bonus (much smaller than that of a technique) to crafting everything in that Discipline just from having the Career. Hobbies do not have this bonus." - GM Kodius [http://www.play.net/forums/messages.asp?forum=20&category=5&topic=11&message=293]

finely-crafted

well-crafted

above-average

average

mediocre

below-average

very poorly

dismal

riddled with mistakes and practically useless"

[http://www.play.net/forums/messages.asp?forum=20&category=5&topic=11&message=305]

Revision as of 14:40, 9 July 2010

Note: General crafting notes right now.

General Notes

  • Currently, furniture making is disabled.
  • Granite is currently the best material.
  • There will soon be mining locations available, most notably obsidian mines at Dirge.
  • Mining will primarily be based on foraging skill.
  • "The hardness of the stone affects how good of a weapon it makes. The durability will affect how well it holds up to wear (currently doesn't do anything, but it will once durability 2.0 is out). Each stone has a density that affects how much items crafted from it weigh, and a value modifier that determines how much things created from it cost. A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -Kodius
  • Right now the system uses mechanical lore, but not forever.
  • Impossible to identify an item that hasn't been marked with a maker's mark.
  • Commands used with the system are CRAFT, ASSEMBLE, APPLY (for polishing), SCRAPE, RUB, ANALYZE (for any info).
  • Summary of things said by GM Kodius on the Plat server: [1]
Quality Scale from Best to Worst [2]
masterfully crafted
outstanding
exceptional
superior
finely-crafted
well-crafted
above-average
average
mediocre
below-average
very poorly
dismal
riddled with mistakes and practically useless

Skill-Discipline-Technique System

  • There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes (Help fill this table out!)
Forging skill Blacksmithing ???
Armorsmithing Metal armors
Weaponsmithing Metal weapons
Engineering skill Tinkering Crossbows
Shaping Stick bows, fletching
Carving Stone carving, Bone armor and weapons
Outfitting skill Jewelry Making Jewelry
Tailoring Leather and Cloth armor and items, tanning
Artistry Embellishment, Alterations
Alchemy skill Remedies Healing potions, salves, tinctures
Poisons Poisons, Other harmful substances?
Cooking Food and drink
Enchanting skill Runecrafting Runes
Binding ???
Invoking ???
  • Technique slots are earned through skill, up to 12 at 900 ranks for each skill.
  • Players can specialize in a discipline by choosing careers and hobbies.
  • Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
  • Each career gives 12 additional technique slots in the chosen discipline. Each hobby gives 6 additional technique slots.
  • All guilds receive 3 bonus technique slots in an area selected by their guild.
  • You can never rechoose a hobby or career, but can forget a technique by talking to Talia.
  • "You get a slight skill bonus (much smaller than that of a technique) to crafting everything in that Discipline just from having the Career. Hobbies do not have this bonus." - GM Kodius [3]