Forging Factor: Difference between revisions
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* [[Light Chain skill|Light Chain]] and [[Heavy Chain skill|Heavy Chain]] |
* [[Light Chain skill|Light Chain]] and [[Heavy Chain skill|Heavy Chain]] |
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* [[Light Plate skill|Light Plate]] and [[Heavy Plate skill|Heavy Plate]] |
* [[Light Plate skill|Light Plate]] and [[Heavy Plate skill|Heavy Plate]] |
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==See Also== |
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* [http://dr.six-something.org/ff.php Forging Factor Calculator]: Web-based utility |
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* [[Forging Factor (script)]]: Genie3 script that calculates your forging factors for metal armor, edged weapons, blunt weapons, and staff weapons |
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{{Cat|Definitions}} |
{{Cat|Definitions}} |
Revision as of 11:17, 27 July 2011
Incomplete Article
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Needs armor formula
- Please see Category:Incomplete articles for more articles that are incomplete.
Forging Factor is a player-created term to describe one's aptitude for forging metal weapons and armor.
The weapon and armor forging factors are now obsolete. (Equipment ranks no longer affect smithing.)
Formulas
The generalized forging factor formula for weapons is:
(Assuming F is a set representing the other weapons in the family)
An example using Twohanded Edged skill as the weapon being forged:
- Example calculation for 2HE:
- (6*2HE + HE + ME + LE + ML)/10
- (6*250 + 212 + 161 + 161 + 176)/10 = 221
The generalized forging factor formula for armor is:
- Sample calculation for HP:
- (6*HP + 3*LP + ML)/10
- (6*312 + 3*233 + 176)/10 = 274.7
Skill Families
The weapon families are:
- Light Edged, Medium Edged, Heavy Edged, Twohanded Edged
- Light Blunt, Medium Blunt, Heavy Blunt, Twohanded Blunt
- Short Staff, Quarter Staff, Pikes, Halberds
The armor families are:
- Light Chain and Heavy Chain
- Light Plate and Heavy Plate