Forging Factor: Difference between revisions

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The weapon families are:
The weapon families are:
* [[Twohanded Edged skill|Twohanded Edged]], [[Twohanded Edged skill|Heavy Edged]], [[Medium Edged skill|Medium Edged]], [[Light Edged skill|Light Edged]]
* [[Light Edged skill|Light Edged]], [[Medium Edged skill|Medium Edged]], [[Twohanded Edged skill|Heavy Edged]], [[Twohanded Edged skill|Twohanded Edged]]
* [[Twohanded Blunt skill|Twohanded Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Light Blunt skill|Light Blunt]]
* [[Light Blunt skill|Light Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Twohanded Blunt skill|Twohanded Blunt]]
* [[Short Staff skill|Short Staff]], [[Quarter Staff skill|Quarter Staff]], [[Pikes skill|Pikes]], [[Halberds skill|Halberds]]
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The armor families are:
The armor families are:

Revision as of 20:17, 31 May 2010

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Needs armor formula
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Forging Factor is a player-created term to describe one's aptitude for forging metal weapons and armor.

Formulae

The formula for weapons is:
(weapon skill * 0.6) + (average of related weapon skills * 0.3) + (Mechanical Lore * 0.1)

Sample calculation for 2HE:
(2HE * 0.6) + (HE+ME+LE)/3 * 0.3) + (ML * 0.1)
(250 * 0.6) + (212+161+161)/3 * 0.3) + (176 * 0.1) = 221


The formula for armor is:
(armor skill * 0.6) + (related armor * 0.3) + (Mechanical Lore * 0.1)

Sample calculation for HP:
(HP * 0.6) + (LP * 0.3) + (ML * 0.1)
(312 * 0.6) + (233 * 0.3) + (176 * 0.1) = 274.7

Skill Families

The weapon families are:


The armor families are:

See Also