Forging Factor: Difference between revisions

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The weapon families are:
The weapon families are:
* [[Twohanded Edged skill|Twohanded Edged]], [[Twohanded Edged skill|Heavy Edge]], [[Medium Edged skill|Medium Edged]], [[Light Edged skill|Light Edged]]
* [[Twohanded Edged skill|Twohanded Edged]], [[Twohanded Edged skill|Heavy Edged]], [[Medium Edged skill|Medium Edged]], [[Light Edged skill|Light Edged]]
* [[Twohanded Blunt skill|Twohanded Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Light Blunt skill|Light Blunt]]
* [[Twohanded Blunt skill|Twohanded Blunt]], [[Heavy Blunt skill|Heavy Blunt]], [[Medium Blunt skill|Medium Blunt]], [[Light Blunt skill|Light Blunt]]
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Revision as of 16:37, 22 May 2010

Incomplete Article
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  • Needs armor formula
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Forging Factor is a player-created term to describe one's aptitude for forging metal weapons and armor.

Formulae

The formula for weapons is:
(weapon skill * 0.6) + (average of related weapon skills * 0.3) + (Mechanical Lore * 0.1)

The formula for armor is:
(armor skill * 0.6) + (related armor * 0.3) + (Mechanical Lore * 0.1)

Skill Families

The weapon families are:


The armor families are:

See Also