Holy weapon: Difference between revisions

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==Requirements==
==Requirements==
Upon reaching 50th circle Paladins are eligible to perform the [[Holy Weapon Quest]], which will make one mundane weapon holy. Most mundane weapons are able to be made holy, including swappable weapons and thrown weapons. A Paladin may only have one holy weapon at any given time. If a Paladin wishes to change their holy weapon, they may do so once per RL year but the weapon they are replacing will be destroyed in the process.
Upon reaching 50th circle Paladins are eligible to perform the [[Holy Weapon Quest]], which will make one mundane weapon holy. Most mundane weapons are able to be made holy, including swappable weapons and thrown weapons. A Paladin may only have one holy weapon at any given time. If a Paladin wishes to change his holy weapon, he may do so once per IRL year, but the weapon that he is replacing will be destroyed in the process.


==Benefits==
==Benefits==
*Holy Weapons benefit from an increased chance to hit and increased damage against all foes
*Holy Weapons benefit from an increased chance to hit and increased damage against all foes
*Holy Weapons are able to strike non-corporeal undead as if they were blessed
*Holy Weapons are able to strike non-corporeal undead as if they were blessed
*Higher levels of soulstate provide more dramatic effects, believed to be far greater than what is possible with the [[Bless]] spell.
*Higher levels of soul state provide more dramatic effects, believed to be far greater than what is possible with the [[Bless]] spell.


==Drawbacks==
==Drawbacks==
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==Charging==
==Charging==
A holy weapon will only function as a holy weapon when it is charged. When a Glyph of Renew is traced a number of charges is added to the weapon which will deplete as hits are landed with the weapon. The maximum number of charges is determined by the Paladin's Charisma and Circle and in contrast is far greater than the number of charges supplied by the typical bless spell. There are seperate timers on the praying to Chadatru method at charging locations, and on using the holy weapon icons. Charging locations are on a 1 hour timer, while the icons appear to be on a 45 minute timer.
A holy weapon will only function as a holy weapon when it is charged. When a Glyph of Renew is traced a number of charges is added to the weapon which will deplete as hits are landed with the weapon. The maximum number of charges is determined by the Paladin's Charisma and Circle and in contrast is far greater than the number of charges supplied by the typical bless spell. There are separate timers on the praying to [[Chadatru]] method at charging locations, and on using the holy weapon icons. Charging locations are on a 1-hour timer, while the icons appear to be on a 45-minute timer.


<pre>
<pre>
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As you kneel down to pray, you feel your head is not cleared enough to pay proper respect to Chadatru.
As you kneel down to pray, you feel your head is not cleared enough to pay proper respect to Chadatru.
(this message is normal, wait until you receive the following message to proceed.)
(this message is normal, wait until you receive the following message to proceed.)
After clearing your thoughts, you pray deeply toward Chadatru. A warm, soothing sensation washes over your soul.
After clearing your thoughts, you pray deeply toward Chadatru. A warm, soothing sensation washes over your soul.


OR when using a holy icon:
OR when using a holy icon:
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*Eyes of the Thirteen, Eye of Chadatru (The Crossing)
*Eyes of the Thirteen, Eye of Chadatru (The Crossing)
*Tower of Honor, Chapel (Shard)
*Tower of Honor, Chapel (Shard)
*Carillon Park, Stone Lions (Mer’Kresh)
*Carillon Park, Stone Lions (Mer'Kresh)
===Charge Levels===
===Charge Levels===
The appearance of a Holy Weapon indicates the number of remaining charges, listed here in ascending order. (The right-hand column tells the maximum number of charges that can be indicated by that messaging.)
The appearance of a Holy Weapon indicates the number of remaining charges, listed here in ascending order. (The right-hand column tells the maximum number of charges that can be indicated by that messaging.)
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!Appearance!!Max Strikes
!Appearance!!Max Strikes
|-
|-
|barely detectable. You will need to renew it before you can enjoy its true power.||0
|barely detectable. You will need to renew it before you can enjoy its true power||0
|-
|-
|flickering faintly with holy power. You should really renew it in order to continue to benefit from its power.||10
|flickering faintly with holy power. You should really renew it in order to continue to benefit from its power||10
|-
|-
|flickering slightly with holy power.||50
|flickering slightly with holy power||50
|-
|-
|barely glowing with holy power.||200
|barely glowing with holy power||200
|-
|-
|faintly glowing with holy power||350
|faintly glowing with holy power||350
|-
|-
|shining with holy power.||500
|shining with holy power||500
|-
|-
|emanating a powerful sense of holiness.||?
|emanating a powerful sense of holiness||?
|-
|-
|blinding you with holy power.||?
|blinding you with holy power||?
|}
|}




==Example Messaging==
==Example Messaging==
Driving in like an adept combatant, you bash an iron throwing hammer stamped with the image of a raven at a dark spirit. A dark spirit fails to block with a shadowy shield. The hammer suddenly cries out "Justice!" as it flares white hot and lands a spine-rattling strike that detonates the spirit's chest into a dazzling shower of brilliant white light.
Driving in like an adept combatant, you bash an iron throwing hammer stamped with the image of a raven at a dark spirit. A dark spirit fails to block with a shadowy shield. The hammer suddenly cries out "Justice!" as it flares white hot and lands a spine-rattling strike that detonates the spirit's chest into a dazzling shower of brilliant white light.


Moving like a striking snake, you chop a bastard sword at a baby forest gryphon. A baby forest gryphon attempts to dodge, only partially avoiding the impact.The sword releases a deafening roar, calling out proudly to Chadatru and lands an earth-shaking strike that cleaves the right arm from the shoulder, lightly stunning it knocking it back and down.
Moving like a striking snake, you chop a bastard sword at a baby forest gryphon. A baby forest gryphon attempts to dodge, only partially avoiding the impact. The sword releases a deafening roar, calling out proudly to Chadatru and lands an earth-shaking strike that cleaves the right arm from the shoulder, lightly stunning it knocking it back and down.

Revision as of 12:30, 11 March 2011


A Holy Weapon is a weapon a Paladin has imbued with holy power.

Requirements

Upon reaching 50th circle Paladins are eligible to perform the Holy Weapon Quest, which will make one mundane weapon holy. Most mundane weapons are able to be made holy, including swappable weapons and thrown weapons. A Paladin may only have one holy weapon at any given time. If a Paladin wishes to change his holy weapon, he may do so once per IRL year, but the weapon that he is replacing will be destroyed in the process.

Benefits

  • Holy Weapons benefit from an increased chance to hit and increased damage against all foes
  • Holy Weapons are able to strike non-corporeal undead as if they were blessed
  • Higher levels of soul state provide more dramatic effects, believed to be far greater than what is possible with the Bless spell.

Drawbacks

  • Using a Holy Weapon with a dark soul may be fatal to the wielder
  • Once imbued holy weapons must be periodically recharged to continue to act as Holy Weapons
  • Holy Weapons may only be recharged at specific charging sites, or with the use of a Holy Icon such as the Star Icon, from the Dunshade Quest

Charging

A holy weapon will only function as a holy weapon when it is charged. When a Glyph of Renew is traced a number of charges is added to the weapon which will deplete as hits are landed with the weapon. The maximum number of charges is determined by the Paladin's Charisma and Circle and in contrast is far greater than the number of charges supplied by the typical bless spell. There are separate timers on the praying to Chadatru method at charging locations, and on using the holy weapon icons. Charging locations are on a 1-hour timer, while the icons appear to be on a 45-minute timer.

Charging Syntax:
-------------------------------------------

When at an established charging location:

>PRAY Chadatru
As you kneel down to pray, you feel your head is not cleared enough to pay proper respect to Chadatru.
(this message is normal, wait until you receive the following message to proceed.)
After clearing your thoughts, you pray deeply toward Chadatru. A warm, soothing sensation washes over your soul.

OR when using a holy icon:

First time use you must bond the icon to you

>rub my icon
As you rub the star icon, a soft silver glow arises from it and flows over your body. As you stand bathed in the silver light, the star icon warms slightly in your hands. Like a rushing wave you feel the bond with the icon settle on you. The silver glow slowly fades away and you know you have pledged your service to your god.
Roundtime: 15 seconds

The following steps are for every use after bonding

> clean my icon
You carefully wipe off the dust from your star icon.
Roundtime: 10 seconds

> clean my icon
You turn the star icon before lightly rubbing your palm over it.
Roundtime: 15 seconds

> clean my icon
You inspect your star icon from all angles, making sure it is completely clean and polished.
Roundtime: 20 seconds


You then build a bond with your god through the icon.

> hug my icon
You drop to your knees and hold the star icon closely, feeling a sense of purity in your heart.
Roundtime: 20 seconds

> focus my icon
Unaware of what is going on around you, you raise the icon high above your head and feel a sense of serenity in your being.
Roundtime: 20 seconds

You can now pray on the icon to allow you to charge your holy weapon

> pray icon
You breathe out respectful praise to the gods as the star icon glows for a moment.
You feel ready to recharge your holy weapon.


For both methods of charging, you now draw your weapon and use the Glyph of Renew

>GLYPH renew <weapon>
*or
>TRACE renew <weapon>
You trace the Glyph of Renew upon your <weapon> causing it to glow intensely white.
-------------------------------------------

Charging Locations

Holy Weapons may be recharged at the following locations:

  • Eyes of the Thirteen, Eye of Chadatru (The Crossing)
  • Tower of Honor, Chapel (Shard)
  • Carillon Park, Stone Lions (Mer'Kresh)

Charge Levels

The appearance of a Holy Weapon indicates the number of remaining charges, listed here in ascending order. (The right-hand column tells the maximum number of charges that can be indicated by that messaging.)

Appearance Max Strikes
barely detectable. You will need to renew it before you can enjoy its true power 0
flickering faintly with holy power. You should really renew it in order to continue to benefit from its power 10
flickering slightly with holy power 50
barely glowing with holy power 200
faintly glowing with holy power 350
shining with holy power 500
emanating a powerful sense of holiness ?
blinding you with holy power ?


Example Messaging

Driving in like an adept combatant, you bash an iron throwing hammer stamped with the image of a raven at a dark spirit. A dark spirit fails to block with a shadowy shield. The hammer suddenly cries out "Justice!" as it flares white hot and lands a spine-rattling strike that detonates the spirit's chest into a dazzling shower of brilliant white light.

Moving like a striking snake, you chop a bastard sword at a baby forest gryphon. A baby forest gryphon attempts to dodge, only partially avoiding the impact. The sword releases a deafening roar, calling out proudly to Chadatru and lands an earth-shaking strike that cleaves the right arm from the shoulder, lightly stunning it knocking it back and down.