Talk:Spell slot progressions: Difference between revisions

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: Anyone else bothered by the fact secondary magic guilds gain an equal amount of spell slots on the exact same circles? What benefit does being magic primary actually give you? Learning rates is the only difference? Then it drops super low for the tertiary. WHY not have secondary actually be in the middle or primary and tertiary? Seems just really poor logic and very poor planning. Those guilds don't even have spells to fill the slots with. Its a farce to allow them to learn as many spells as a secondary guild anyway.
Anyone else bothered by the fact secondary magic guilds gain an equal amount of spell slots on the exact same circles? What benefit does being magic primary actually give you? Learning rates is the only difference? Then it drops super low for the tertiary. WHY not have secondary actually be in the middle or primary and tertiary? Seems just really poor logic and very poor planning. Those guilds don't even have spells to fill the slots with. Its a farce to allow them to learn as many spells as a secondary guild anyway.
:Please sign your talk posts with <nowiki>~~~~</nowiki>. Elanthipedia isn't a good venue for critiquing the current mechanics. Perhaps you should post this on Play.net. As for the benefits of being magic-primary, my understanding is that their attunement recovers more quickly. There may be other perks. --[[User:Isharon|Isharon]] 19:03, 10 December 2011 (UTC)

Revision as of 13:03, 10 December 2011

Any thoughts to just rolling the guilds on when you get spells into the title (So - Magic Primary - Moon Mage, Cleric, War Mage, etc), and dropping the verbage (since the chart illustrates that.)? Hithrael 22:26, 11 June 2009 (UTC)

Storing old info here just incase we decided to roll it back.

Clerics, Moon Mages, and Warrior Mages all receive spell slots at circles 1, 2, 3, 5, 6, 7, 9, and every three circles thereafter. Starting at 105th circle, spell slots are gained at a slower rate (every 5 circles).

Empaths, Bards, and Necromancers all receive spell slots at circles 1, 2, 3, 5, 6, 7, 9, and every three circles thereafter. Starting at 105th circle, spell slots are gained at a slower rate (every 5 circles).

Rangers and Paladins receive spell slots at circle 5 and every four circles thereafter. They receive a spell slot every 10 circles after 100th circle.

Fine with me, as long as it'll still be in one article. This might help it look cleaner. Reene 22:27, 11 June 2009 (UTC)


Anyone else bothered by the fact secondary magic guilds gain an equal amount of spell slots on the exact same circles? What benefit does being magic primary actually give you? Learning rates is the only difference? Then it drops super low for the tertiary. WHY not have secondary actually be in the middle or primary and tertiary? Seems just really poor logic and very poor planning. Those guilds don't even have spells to fill the slots with. Its a farce to allow them to learn as many spells as a secondary guild anyway.

Please sign your talk posts with ~~~~. Elanthipedia isn't a good venue for critiquing the current mechanics. Perhaps you should post this on Play.net. As for the benefits of being magic-primary, my understanding is that their attunement recovers more quickly. There may be other perks. --Isharon 19:03, 10 December 2011 (UTC)