Talk:Spell slot progressions

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Slot Progression

Could just some double checking for this. I know as a magic secondary I did get a slot at 117. --TEVESHSZAT (talk) 22:43, 19 June 2014 (CDT)

I'll second that, I just got a spell slot at 28 as a Paladin, the math isn't right. --krooner 21:00, 22 Oct 2014

I'd already fixed the primary/secondary progression pre-cirlce 100 a few weeks ago, but I didn't know enough about tertiary to make a guess. I'm going to assume since you got one at 28 that every other level means every even level, so the progression is 1, 2, 4, etc. and then behaves like the primary/secondary progression once it changes to every 3rd level. Let me know if you observe any inconsistencies, either when you reach the breakpoint from every other level to every third level, or with your current total vs. this table's total especially with regards to the beginning of the progression. I'm not sure about post-100 either, although I'm very close to being able to tell so I will update the page accordingly once I can confirm. It should be the same for all 3 tiers.--ABSOLON (talk) 04:27, 23 October 2014 (CDT)
Confirmed post 100 progression for primary guilds. This should be identical for secondary and tertiary as well, since there's no difference between tiers post 50.--ABSOLON (talk) 03:54, 22 November 2014 (CST)

Old Comments

Any thoughts to just rolling the guilds on when you get spells into the title (So - Magic Primary - Moon Mage, Cleric, War Mage, etc), and dropping the verbage (since the chart illustrates that.)? Hithrael 22:26, 11 June 2009 (UTC)

Storing old info here just incase we decided to roll it back.

Clerics, Moon Mages, and Warrior Mages all receive spell slots at circles 1, 2, 3, 5, 6, 7, 9, and every three circles thereafter. Starting at 105th circle, spell slots are gained at a slower rate (every 5 circles).

Empaths, Bards, and Necromancers all receive spell slots at circles 1, 2, 3, 5, 6, 7, 9, and every three circles thereafter. Starting at 105th circle, spell slots are gained at a slower rate (every 5 circles).

Rangers and Paladins receive spell slots at circle 5 and every four circles thereafter. They receive a spell slot every 10 circles after 100th circle.

Fine with me, as long as it'll still be in one article. This might help it look cleaner. Reene 22:27, 11 June 2009 (UTC)


Anyone else bothered by the fact secondary magic guilds gain an equal amount of spell slots on the exact same circles? What benefit does being magic primary actually give you? Learning rates is the only difference? Then it drops super low for the tertiary. WHY not have secondary actually be in the middle or primary and tertiary? Seems just really poor logic and very poor planning. Those guilds don't even have spells to fill the slots with. Its a farce to allow them to learn as many spells as a secondary guild anyway.

Please sign your talk posts with ~~~~. Elanthipedia isn't a good venue for critiquing the current mechanics. Perhaps you should post this on Play.net. As for the benefits of being magic-primary, my understanding is that their attunement recovers more quickly. There may be other perks. --Isharon 19:03, 10 December 2011 (UTC)
That's correct after 200 ranks of harness, see Harness Regeneration for the figures.
It's also worth noting that in the new magic, there will be a difference between the rates Primary and Secondary gain slots as well as new ways utilize the slots. Glimmereyes 21:04, 10 December 2011 (UTC)