Sphere of Protection: Difference between revisions
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[[Category:Ranger Spells]] |
[[Category:Ranger Spells]] |
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[[Category:Protection Spellbook (Ranger)]] |
[[Category:Protection Spellbook (Ranger)]] |
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[[Category:First Tier Spells]] |
Revision as of 07:49, 2 March 2008
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Abbreviation: | SOP | |
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Prerequisites: | 5th Circle | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 5 / 65 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Self/others | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Sphere of Protection spell increases the defensive ability of the person it protects, particularly toward offensive spells from the Life realm. At higher levels of skill, you will notice that this spell extends itself to all in your group, allowing you the ability to cover an entire zone of people. | |
Effect: | Unknown | |
Example Messaging: | A translucent sphere forms around you and shudders like a soap bubble.
The translucent sphere already around you shudders and flickers with newly added invigoration. The translucent sphere around you suddenly pops like a soap bubble. | |
Devices/Tattoos: | Item:Colorful elbaite runestone, Item:Pair of misty pink elbaite toe-rings, Pair of misty pink elbaite toe-rings |
Notes
The Sphere of Protection spell is shared between Rangers and Empaths.
- This spell will interfere with the summoning of hornets from the Swarm spell.
- This spell is stackable up to the duration cap of 13 roisaen.
- Around 180 ranks of primary magic, casting this spell while in or leading a group will cause the everyone in the group to be affected by the spell. If NMUs are in the group, you will have to compensate for magic resistance.
- This spell does not hurt a barbarian's inner fire.
History
When Sphere of Protection was first enabled in the realms, it was typically referred to as the Sphere of Death. Casting this spell on an enemy may or may not have given them the boost the spell was supposed to enact, however what is without doubt is that once the spell wore off, the critter would be in mortal danger, even from adventurers far below the level the enemy would be used to slaughtering en masse.
Cougars and Rock Trolls were most often the targets of this spell, as by the time the adventurers were able to hunt much higher things, the spell had already been remedied.