Regenerate: Difference between revisions
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|slot=2 |
|slot=2 |
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|pulse=10 |
|pulse=10 |
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|illegal=no |
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|corrupt=no |
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|desc=Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close. |
|desc=Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close. |
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|buffs=No buffs |
|buffs=No buffs |
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|dtype=No damage |
|dtype=No damage |
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|htype=Wound heal |
|htype=Wound heal |
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|poststring=No |
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|effect=gradually heals wounds/scars |
|effect=gradually heals wounds/scars |
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|messaging=You gesture. |
|messaging=You gesture. |
Latest revision as of 01:56, 30 December 2023
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Abbreviation: | - | |
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Prerequisites: | Circle 30, Heal | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Life Magic | |
Spell Type: | cyclic / utility | |
Difficulty: | advanced | |
Prep (min/max): | 5 / 25 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Self | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 10 seconds | |
Justice: | no | |
Corruption: | no | |
Description: | Regenerate, as the name suggests, drastically enhances the Empath's metabolism with healing magic, allowing him to "naturally" recover from wounds and scars while the spell is maintained. The scope of the spell is dictated by the potency of the spell: the more power the spell has, the greater the wounds it can close. | |
Effect: | Wound heal, gradually heals wounds/scars | |
Example Messaging: | You gesture.
Rutilant sparks of light encircle you, bathing you in a warm glow as your body begins to tingle with energy. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- See Discussion page for minimum requirements before selecting this spell!
- With utility mastery was able to cast this spell successfully starting at 150 utility, was successful about 1 in 10 tries.
- With utility mastery and 160 utility was able to successfully cast 1 in 3 tries.
- Trains to 1500 utility; PM continues to train after 1500.