Droughtman's Challenge 433: Difference between revisions
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|'''Fallen''' || March 20, 2020 || March 29, 2020 |
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==Subpages== |
==Subpages== |
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==How to Participate== |
==How to Participate== |
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#Log into the Simutronics [https://store.play.net/store/purchase/dr online store]. |
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#Purchase a [[SimuCoins|SimuCoin]] package. (Near the bottom of the page) |
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#Using your SimuCoin balance, purchase {{ilink|i|Maze_runner's_pass|Maze runner's passes}}. |
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#Log into your preferred DragonRealms game instance with the character you wish to participate with. |
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#Using the {{com|Simucoin}} command, type {{tt|Simucoin deliver}} (to assign your Maze Runner's Passes to your character) |
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#Go to an ingame [[Meeting portal|meeting portal]]. |
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#Use the {{com|Redeem}} command to redeem your passes. |
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:To enter the Droughtman's Maze microtransaction game area and participate in the maze: |
:To enter the Droughtman's Maze microtransaction game area and participate in the maze: |
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::* {{com|ask}} {{tt|spieler about access}} |
::* {{com|ask}} {{tt|spieler about access}} |
Revision as of 22:33, 15 June 2021
Opening and Closing Dates
Access for the challenge costs 100 SimuCoins each.
Instance | Opens | Closes |
---|---|---|
Prime | March 20, 2020 | March 29, 2020 |
Plat | March 20, 2020 | March 29, 2020 |
Fallen | March 20, 2020 | March 29, 2020 |
Subpages
How to Participate
Don't know how to participate?
See the microtransaction events page for general instructions.
- To enter the Droughtman's Maze microtransaction game area and participate in the maze:
- ASK SPIELER ABOUT ACCESS
- To enter the Droughtman's Maze microtransaction game prize plaza area without using a pass:
- ASK SPIELER ABOUT TREASURE
Droughtman's Maze
Rules
Find the key to the arch at the center of the maze and escape in five minutes.
- PULL ropes found in the maze and be rewarded with a golden key, platinum lirums, or a trap.
- PULL colored levers to open and close matching doors.
- The golden arch to exit is behind the white door.
Tips
You will be given a backpack with an icy blue wand random herbs, armors, and weapons.
- SHAKE your wand for to make it work as a light source
- SEARCH your wand to get hints to where the white door is, or where someone with a golden key is located
- WAVE your wand at other players or NPCs to temporarily immobilize them.
- While in the first room, the Contestant's Box, after roughly five minutes you will be told to enter the maze, or it will remove you to the exit with a runner's package as if you had run the maze.
- There can be more than one golden key in the maze at a time. (May be a bug.)
- Once a player goes through the white door, it will close and need to be opened again.
- Going through the black door ends your run immediately (for 5 indicia and 1 incidental).
Rewards
Everyone who participates will be rewarded with a runner's package that contains 5 Droughtman's indicia, 1-2 gold, and a prize from the incidental loot pool. If you pass the golden arch, you will also be able to get a prize box that contains an extra reward from the incidental loot pool.
Incidental loot may also be exchanged at a rate of 3 items to 1 with the Scruffy-looking Dwarf.
See Droughtman's Challenge 433/Teasers.
Incidental Loot
See Droughtman's Challenge 433/Incidental loot.
End Loot
See Droughtman's Challenge 433/End loot for prizes and prices.