Desert's Maelstrom: Difference between revisions
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* {{com|Cast}} command. |
* {{com|Cast}} command. |
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* [[Spell_efficacy#Elemental_Efficacy|Elemental Efficacy]] with both Earth and Air. |
Revision as of 23:57, 7 May 2021
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Abbreviation: | DEMA | |
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Prerequisites: | Breath of Storms, 40th circle | |
Signature: | Yes | |
Spell Slots: | 3 | |
Mana Type: | Elemental Magic | |
Spell Type: | battle / debilitation, area of effect | |
Difficulty: | advanced | |
Prep (min/max): | 20 / 66 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Creature, Area | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Taming the magic of the Desert's Maelstrom spell will allow you to push together the elements of Air and Earth, and bend the resulting localized sandstorms to your will. Any foe that finds itself in the path of these swirling masses, will find it hard to maintain their resolve, as the quickly shifting winds will repeatedly shake their balance. Such effects can have wide-ranging results in combat, making this a formidable spell for both offensive and defensive need. Be aware, however, that the forces required for this spell don't work in wet areas. | |
Effect: | -Discipline (stat), Balance damage | |
Example Messaging: | You clap you hands together, willing a conjunction of Air and Earth compressed in the rapidly decreasing space between. A series of small vortices rise up from the gritty sand around you, which spiral outward in all directions as they build in size.
One of the swirling vortices slams into an elder desert armadillo and encompasses it! | |
Contest Type: | magic / reflexes | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Causes charges of disturbing the peace when cast in justice areas.
- Higher mana casts add a pulsing debuff to the targets hit. 30 mana debuff will last > 1 minute.
Related Forum Posts
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Additional Information
- CAST command.
- Elemental Efficacy with both Earth and Air.